Virtual Game Simulation Effect on Nursing Students' Knowledge and Skills
NCT ID: NCT07242885
Last Updated: 2025-11-21
Study Results
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Basic Information
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COMPLETED
NA
130 participants
INTERVENTIONAL
2025-10-07
2025-10-30
Brief Summary
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Detailed Description
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Students will be divided into two groups: a virtual game simulation (experimental) and a control group, according to the order determined by the principal investigator. The researcher will made a theoretical lesson on standard infection precautions to students in the control group using a PowerPoint presentation using the methods of explanation, question-answer, and discussion. At the end of the lesson, the students will be administered a "Knowledge Test on Standard Infection Precautions" (pre-test) to measure their initial knowledge scores. The next day, students will be taken to the laboratory, where the researcher will demonstrate the skills of "Medical handwashing," "Sterile glove donning and doffing," and "Personal protective equipment donning and doffing" using a demonstration method, following the procedure steps. Subsequently, under the researcher's supervision, all students will be able to perform the specified skills. At the end of the laboratory lesson, students will be informed about the skill assessment to be performed the following day and will be provided with checklists containing the procedure steps for "Medical handwashing," "Sterile glove donning and doffing," and "Personal protective equipment donning and doffing." Students' skills will then be measured. To prevent bias, the researcher will not conduct a skill assessment; skill measurements will be conducted by two independent observers. Observers will not be informed of the students' group status. This will ensure that the observers are blinded to the study. The next day, in the laboratory, the students will be administered the "Skill Checklist for Medical Handwashing," the "Skill Checklist for Donning and Doffing Sterile Gloves," and the "Skill Checklist for Donning and Doffing Personal Protective Equipment" (initial skill assessment). No additional practice will be administered for seven days after the initial data from the control group students are collected. One week later, the students will be administered the "Standard Infection Precautions Knowledge Test" (posttest), and the skills "Medical Handwashing," "Sterile Glove Donning and Doffing," and "Personal Protective Equipment Donning and Doffing" (post-skill assessment) will be administered in the laboratory. After the control group data are collected, the experimental group will be assigned to the experimental group. This will prevent any interaction between the groups.
One week after the theoretical lesson was taught to the control group, the researcher will present a theoretical lesson on standard infection precautions using a PowerPoint presentation using the following methods: a brief explanation, question-answer, and discussion. At the end of the lesson, the students will be administered the "Knowledge Test on Standard Infection Precautions" (pre-test) to measure their initial knowledge scores. The next day, the students will be taken to the laboratory, where the researcher will demonstrate the skills of "Medical hand washing," "Sterile glove donning and doffing," and "Personal protective equipment donning and doffing" using a demonstration method, following the steps outlined. Then, under the researcher's supervision, all students will ensure that the specified skills are performed. At the end of the laboratory lesson, students will be informed about the skill assessment to be conducted the following day and will be provided with checklists containing the steps for "Medical hand washing," "Sterile glove donning and doffing," and "Personal protective equipment donning and doffing." The next day, in the laboratory, students' skills will be assessed by independent observers using the "Skills Checklist for Medical Handwashing," "Skills Checklist for Donning and Doffing Sterile Gloves," and "Skills Checklist for Donning and Doffing Personal Protective Equipment" (initial skill assessment). After the initial knowledge and skills assessment of the experimental group is completed, students in the experimental group will receive a 30-minute PowerPoint presentation in the classroom on how to log in to the Moodle Learning Management System and access the virtual game simulation. The researcher will email the students in the experimental group their username and password to access the virtual game simulation, which will be uploaded to the Moodle platform. Students will have access to the content of the virtual game simulation at their convenience and location for seven days. After all students complete the virtual game simulation, the researcher will ensure that all students in the experimental group complete the "Self-Debriefing Form" uploaded to Moodle. Students in the experimental group who experienced the virtual game simulation will be administered the "Standard Precautions Knowledge Test" (post-test) at the end of seven days, and their skills will be assessed in the laboratory using the "Medical Handwashing Skills Checklist," the "Sterile Glove Donning and Doffing Skills Checklist," and the "Personal Protective Equipment Donning and Doffing Skills Checklist" (post-skill assessment). After the experimental group's implementation is complete, students in the control group will also be able to play and benefit from the virtual game simulation.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
SINGLE
Study Groups
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Virtual Simulation Game
The experimental group will be taught a theoretical course on standard infection precautions using the traditional method by the researcher. A knowledge test (pre-test) will be administered, practical training will be provided in the laboratory, and then a skills assessment (initial skill assessment) will be conducted. In addition to the traditional method, students in the experimental group will play a virtual game simulation through the Moodle Learning Management System. A knowledge (post-test) and skills assessment (post-skill assessment) will be conducted again one week later.
Virtual Game Simulation Group and Conventional Education Group
The intervention is an interactive virtual simulation game designed to teach standard precautions to nursing students. Unlike traditional skills lab training, the simulation presents realistic clinical scenarios in a digital environment, allowing students to repeatedly practice infection control procedures, receive immediate feedback, and utilize critical thinking skills in decision-making. This approach distinguishes the intervention from both traditional lectures and demonstration methods conducted during limited laboratory hours by providing experiential, student-centered, and technology-enhanced learning.
Traditional method
Students in the control group will be taught a theoretical lesson on standard infection precautions by the researcher using the traditional method. Following this, a knowledge test (pre-test) will be administered, followed by laboratory practice, and then a skills assessment (initial skill assessment). A week later, a knowledge (post-test) and skills assessment (post-skill assessment) will be administered again.
No interventions assigned to this group
Interventions
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Virtual Game Simulation Group and Conventional Education Group
The intervention is an interactive virtual simulation game designed to teach standard precautions to nursing students. Unlike traditional skills lab training, the simulation presents realistic clinical scenarios in a digital environment, allowing students to repeatedly practice infection control procedures, receive immediate feedback, and utilize critical thinking skills in decision-making. This approach distinguishes the intervention from both traditional lectures and demonstration methods conducted during limited laboratory hours by providing experiential, student-centered, and technology-enhanced learning.
Eligibility Criteria
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Inclusion Criteria
* are taking the Fundamentals of Nursing course for the first time,
* have no previous clinical experience,
* have internet access,
* have no visual, hearing, or motor skills limitations,
* owning a smartphone or computer will be included in the study.
Exclusion Criteria
* Do not attend the Fundamentals of Nursing course.
* Do not attend the theoretical course on standard infection precautions.
* Complete incomplete data collection forms,
* Do not participate in any phase of the research; you will not be included in the study.
17 Years
25 Years
ALL
Yes
Sponsors
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Sakarya University
OTHER
Ankara Yildirim Beyazıt University
OTHER
Responsible Party
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Ebru Erek Kazan
Assoc.Prof.
Locations
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Sakarya University
Sakarya, , Turkey (Türkiye)
Countries
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References
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Ordu Y, Caliskan N. The effects of virtual gaming simulation on nursing students' diagnosis, goal setting, and diagnosis prioritization: A randomized controlled trial. Nurse Educ Pract. 2023 Mar;68:103593. doi: 10.1016/j.nepr.2023.103593. Epub 2023 Mar 2.
Akın B, Kocoglu D. Randomized Controlled Trials. Journal of Hacettepe University Faculty of Nursing, 2017, 4(1):73-92.
Other Identifiers
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2025/01
Identifier Type: -
Identifier Source: org_study_id
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