The Effect of the Game on Students' Intramuscular Injection Skills

NCT ID: NCT05963269

Last Updated: 2023-07-28

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

60 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-09-27

Study Completion Date

2023-09-29

Brief Summary

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Today, error rates increase in intramuscular (IM) drug administrations, which are frequently applied in clinical settings, due to many factors such as the increase in the number of students in nursing education, the low number of educators, insufficient clinical space and insufficient laboratory environments. This situation makes it inevitable to use different teaching methods in nursing education, especially in the acquisition and development of psychomotor skills. Games, which are a type of virtual simulation methods; It is defined as a pedagogical tool that offers the student the widest possible learning opportunity, interesting, interactive media, and a teaching beyond entertainment. It is very important to acquire the necessary knowledge and skills in the management of intramuscular drug administration, which will constitute the majority of postgraduate applications of nursing students, by using today's technologies during their student life. Another factor that is effective in psychomotor skill learning is; students' anxiety level. Nursing students may experience anxiety while using the new technique, which negatively affects the learning process of the student. One of the reasons for the anxiety experienced by the students is that they have not reached enough professional knowledge and skills. It is observed that this level of anxiety increases especially in psychomotor skills. In the exams conducted for the evaluation of laboratory practices in nursing education, the student demonstrates the skills learned during the term. The level of anxiety he feels during this practice may also affect his performance. The general result of studies examining the relationship between test anxiety and academic performance is that there is a negative relationship between test anxiety and academic success. For this reason, it is very important to control students' anxiety. Although the level of state anxiety increases from time to time, especially in the trainings carried out with simulation, it is one of the training methods that increases the self-confidence of the students by reducing their anxiety in the future. Based on these reasons, this research; The aim of this study was to evaluate the effect of computer-assisted game on success and anxiety level in the development of intramuscular injection application skills in nursing education.

Detailed Description

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Conditions

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Video Games Students Nursing Infections Intramuscular

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

OTHER

Blinding Strategy

DOUBLE

Participants Outcome Assessors

Study Groups

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Students receiving computer game support in intramuscular injection learning

After learning intramuscular injection with demonstration, a group of students reinforcing intramuscular injection training for 1 week with a computer-assisted game designed by the researcher.

Group Type ACTIVE_COMPARATOR

Computer assisted intramuscular learning game

Intervention Type OTHER

It is an educational game that can only be opened from the computer, with questions and answers and cases. The game is currently under development by the developers. The researcher will be able to see how many times the students entered the game and how many points they got.

Group of students learning intramuscular injection only by demonstration

Group of students learning intramuscular injection by demonstration method without computer-assisted games

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Computer assisted intramuscular learning game

It is an educational game that can only be opened from the computer, with questions and answers and cases. The game is currently under development by the developers. The researcher will be able to see how many times the students entered the game and how many points they got.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Being a first year nursing student
* To be taking the basics of nursing course for the first time
* To have at least 50 points from the IM Injection Information Form

Exclusion Criteria

* Graduated from Health Vocational High School
* Having a communication problem related to vision and hearing
Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Maltepe University

OTHER

Sponsor Role lead

Responsible Party

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Nehir Demirel

Lecturer

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Maltepe University

Istanbul, Maltepe, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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MaltepeU_DemirelN

Identifier Type: -

Identifier Source: org_study_id

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