The Effect of Traditional Method and Kahoot! Gamification-Based Insulin Injection Training on Nursing Students
NCT ID: NCT06811168
Last Updated: 2025-02-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
88 participants
INTERVENTIONAL
2024-11-15
2025-01-10
Brief Summary
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Detailed Description
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H2: Insulin injection training provided with traditional methods has no effect on the knowledge level of the participants.
H3: Insulin injection training provided with traditional methods has an effect on the skill level of the participants.
H4: Insulin injection training provided with traditional methods has no effect on the skill level of the participants.
H5: Insulin injection training provided with traditional methods has an effect on the motivation level of the participants.
H6: Insulin injection training provided with traditional methods has no effect on the motivation level of the participants.
H7: Kahoot! insulin injection training with gamification has an effect on the knowledge level of the participants.
H8: Kahoot! insulin injection training with gamification has no effect on the knowledge level of the participants.
H9: Kahoot! insulin injection training with gamification has an effect on the skill level of the participants.
H10: Kahoot! insulin injection training with gamification has no effect on the skill level of the participants.
H11: Kahoot! Insulin injection training with gamification has an effect on the motivation level of the participants.
H12: Kahoot! insulin injection training with gamification has no effect on the motivation level of the participants.
The universe of the study consists of 160 participants enrolled in the 2nd year Internal Medicine Nursing course of the Nursing Department of the Faculty of Health Sciences of Karadeniz Technical University. Power analysis was performed to determine the number of participants to be included in the study. The power of the test was calculated with the G\*Power 3.1 program. As a similar study in the relevant literature, the effect size regarding the knowledge level difference was calculated as 0.789. In order to exceed the 95% value in determining the power of the study; 72 people and 36 groups need to be reached at a significance level of 5% and an effect size of 0.789 (df=70; t=1.667). Considering the high power of the test and the losses in the study, it was aimed to reach a total of 88 participants in 44 groups. Randomization will be performed in order to prevent bias in the people to be included in the study.
Inclusion criteria for the study:
* Those taking the Internal Medicine Nursing course for the first time,
* Those who own a computer or smartphone,
* Those who have uninterrupted internet access.
Inclusion criteria for the study:
* Those who have previously received insulin injection training,
* Those who have graduated from a health vocational high school,
* Those who are taking the Internal Medicine Nursing course for the second time due to failure, and
* Participants who are absent during the study will not be included in the study.
Data for the study will be collected using the "Participant Information Form", "Insulin Injection Success Test-1", "Insulin Injection Skill Control Test", "Motivation Scale for Teaching Materials" and "Insulin Injection Success Test-2".
Conditions
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Study Design
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RANDOMIZED
PARALLEL
BASIC_SCIENCE
SINGLE
Study Groups
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Experimental
the Kahoot! platform was introduced to the students and a mini trial test was conducted by the researchers who showed how to use it. Then, the Kahoot! (https://kahoot.it) application was downloaded to the students' mobile devices. The website was kept open throughout the study. One week after the theoretical training, each student logged into the system with a nickname and password they chose in the classroom environment. Students answered the Insulin Injection Knowledge Test-1 with Kahoot!. The answers given by the students and the score calculations were automatically recorded in the database.
web based gamification
Kahoot gamificiation
No intervention
Insulin injection application was demonstrated to the students in the control group by the educator in a face-to-face training session supported by a PowerPoint presentation and video.
No interventions assigned to this group
Interventions
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web based gamification
Kahoot gamificiation
Eligibility Criteria
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Inclusion Criteria
* Having a computer or smart phone,
* Having uninterrupted internet access.
Exclusion Criteria
* Having received training in a health-related department before,
* Taking the Internal Medicine Nursing course for the second time due to failure,
* Being absent at the time the research was conducted.
18 Years
28 Years
ALL
Yes
Sponsors
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Karadeniz Technical University
OTHER
Responsible Party
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SEÇİL GÜLHAN GÜNER
Assistant Professor
Principal Investigators
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Seçil GÜLHAN GÜNER, PhD
Role: PRINCIPAL_INVESTIGATOR
Karadeniz Technical University
Locations
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Seçil Gülhan Güner
Trabzon, , Turkey (Türkiye)
Countries
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Other Identifiers
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KaradenizTU-NURS-SGG-01
Identifier Type: -
Identifier Source: org_study_id
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