Video vs. Game-Based Teaching of Intramuscular Injection

NCT ID: NCT07272369

Last Updated: 2025-12-09

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

48 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-05-05

Study Completion Date

2025-05-25

Brief Summary

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One of the psychomotor skills that must be taught to nursing students is intramuscular injection (IME), which is frequently used among parenteral drug administration techniques and is associated with a higher incidence of medical errors. Incorrect injection techniques can lead to serious complications such as nerve damage, tissue trauma, and infection. It is critically important for nursing students to learn this skill correctly in order to ensure patient safety and improve their clinical skills. Therefore, it is essential to use different teaching methods in nursing education, especially in acquiring and developing IME skills. Games, a common type of virtual simulation, are pedagogical tools that offer students extensive learning opportunities and enjoyable teaching through the use of interactive media. Video-supported teaching is also a powerful tool for acquiring clinical skill proficiency. However, no research has been found comparing the effectiveness of web-based games and video-supported teaching in determining the effectiveness of intramuscular training. Furthermore, students' test anxiety is an important factor that should not be overlooked and that hinders learning. Therefore, this project proposal is planned as a fully experimental design with the aim of comparing the effects of two different teaching methods on intramuscular injection application skill levels and test anxiety levels in the teaching of intramuscular injection application. In this context, the Student Introduction Form, IME Skill Checklist, and Revised Test Anxiety Scale will be used to collect data.

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Detailed Description

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Conditions

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Gamification Video-Based Learning Students, Nursing Intramuscular Injection

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Video Based Teaching

Group Type EXPERIMENTAL

Video Based Teaching of Intramuscular Injection

Intervention Type OTHER

Video Based Teaching of Intramuscular Injection

Game-Based Teaching

Group Type EXPERIMENTAL

Game-Based Teaching of Intramuscular Injection

Intervention Type OTHER

Game-Based Teaching of Intramuscular Injection

Interventions

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Video Based Teaching of Intramuscular Injection

Video Based Teaching of Intramuscular Injection

Intervention Type OTHER

Game-Based Teaching of Intramuscular Injection

Game-Based Teaching of Intramuscular Injection

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Being a first-year nursing student
* Taking the Fundamentals of Nursing course for the first time
* Having no communication problems related to vision or hearing
* Volunteering to participate in the study

Exclusion Criteria

* Being a graduate of a Health Vocational High School
* Being a transfer student who has previously received training on intramuscular injection
Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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The Scientific and Technological Research Council of Turkey

OTHER

Sponsor Role collaborator

Maltepe University

OTHER

Sponsor Role lead

Responsible Party

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Nehir Demirel

Öğr. Gör. Dr.

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Maltepe University

Istanbul, Maltepe, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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NehirAlev

Identifier Type: -

Identifier Source: org_study_id

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