The Effect of Gamified Instructional Material on Nursing Students' Aggressive Patient Management

NCT ID: NCT06649149

Last Updated: 2025-02-17

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.

Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

80 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-11-19

Study Completion Date

2024-12-13

Brief Summary

Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.

Purpose: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

Material Method: The data of the study will be collected from senior nursing students in the 2024-2025 Academic Year using the "Participant Information Form, "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students". The study is planned to be conducted in a randomized controlled trial design.

H.1. Subject: The effect of game-based learning on aggressive patient management of nursing students H.2. Purpose of the Study: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

A case example for the management of an aggressive patient has been prepared by the researchers. The experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. The control group students will handle the same case in class using the standard method.

Data will be collected using the "Participant Information Form", "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students".

Detailed Description

Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.

Purpose: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

Material Method: The data of the study will be collected from senior nursing students in the 2024-2025 Academic Year using the "Participant Information Form, "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students". The study is planned to be conducted in a randomized controlled trial design.

H.1. Subject: The effect of game-based learning on aggressive patient management of nursing students H.2. Purpose of the Study: This study aims to determine the effect of game-based learning on aggressive patient management of nursing students.

A case example for the management of an aggressive patient has been prepared by the researchers. The experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. The control group students will handle the same case in class using the standard method.

Data will be collected using the "Participant Information Form", "Nursing Diagnosis Perception Scale" and "Therapeutic Communication Skills Scale for Nursing Students".

The data of the study will be collected face-to-face with senior nursing students in the 2024-2025 Academic Year. Senior nursing students received theoretical training on the nursing process in the Fundamentals of Nursing course and on communication with specific groups in the Self-Awareness and Communication Methods course. The students also have clinical experience. Therefore, the study will be conducted with senior students. Within the scope of the study, the students will be given a theoretical training of a reminder nature by the responsible and assistant researcher on the nursing process and therapeutic communication. After the theoretical training, all randomly assigned class and play group students will be given the Participant Information Form, the Nursing Diagnosis Perception Scale and the Therapeutic Communication Skills Scale for Nursing Students and asked to fill it out (Pre-test). One week after the theoretical training, the students in the control group will process the cases and questions prepared by the researchers with the assistant researcher in class using question-answer, discussion and explanation methods. The cases and questions prepared by the researchers are given below. Expert opinions on the cases and questions are also obtained.

The case example that needs to be discussed in the classroom with the control group will be prepared as a game. https://genially.com/ will be used in the gamification of the case. Genially is a free platform that helps create interactive learning and communication materials with an easy-to-use content creation tool. Researchers have registered on this platform as instructors. They can create their own educational areas by using free content on this platform. With this method, the case example given above will be gamified with a GIF of an aggressive patient that can be accessed for free. Students will be presented with options and will be faced with guiding stimuli (such as "think again") in the answers they give incorrectly. Some questions in the game will be presented to students by dragging the answer options and placing them in the correct area. The prepared game link code will be created and sent to the students from the WhatsApp group that will be established. Students will be able to log in to the game by sharing the link. When the control group discusses the case, the experimental group will first be informed about the game and the link will be shared so that they can play the game. Then, students will be given the Nursing Diagnosis Perception Scale and the Therapeutic Communication Skills Scale for Nursing Students and asked to fill them out (Post-test). After the study is completed, the game link will be sent to all students in the control group and the other students in the class.

Data will be analyzed using the IBM SPSS 22 software package.

Conditions

See the medical conditions and disease areas that this research is targeting or investigating.

CONTROL EXPERİMENTAL

Study Design

Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.

Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

It is a randomized controlled trial in parallel groups.
Primary Study Purpose

BASIC_SCIENCE

Blinding Strategy

DOUBLE

Participants Outcome Assessors
Students will not know which group they are in. The data of the research will be entered by coding and the result evaluator will not know which group the students are in.

Study Groups

Review each arm or cohort in the study, along with the interventions and objectives associated with them.

CONTROL

Students in the control group will be given a case discussion in a classroom environment.

Group Type OTHER

Education

Intervention Type OTHER

In the study, a case study prepared for the management of an aggressive individual will be discussed in a classroom environment.

EXPERIMENTAL

The students in the experimental group will play the game prepared for the case at https://genially.com/.

Group Type EXPERIMENTAL

Genially

Intervention Type OTHER

In the study, an educational intervention will be prepared with the https://genially.com/ program, which is one of the interactive learning methods.

Interventions

Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.

Genially

In the study, an educational intervention will be prepared with the https://genially.com/ program, which is one of the interactive learning methods.

Intervention Type OTHER

Education

In the study, a case study prepared for the management of an aggressive individual will be discussed in a classroom environment.

Intervention Type OTHER

Eligibility Criteria

Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.

Inclusion Criteria

Having knowledge about the nursing process and therapeutic communication techniques

Exclusion Criteria

Failure to participate in any research steps
Minimum Eligible Age

22 Years

Maximum Eligible Age

24 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

Meet the organizations funding or collaborating on the study and learn about their roles.

Necmettin Erbakan University

OTHER

Sponsor Role lead

Responsible Party

Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.

Yadigar Ordu

Principal Investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

Explore where the study is taking place and check the recruitment status at each participating site.

Necmettin Erbakan University

Konya, , Turkey (Türkiye)

Site Status

Countries

Review the countries where the study has at least one active or historical site.

Turkey (Türkiye)

References

Explore related publications, articles, or registry entries linked to this study.

Ordu Y, Aydin A. The effect of gamified teaching material on nursing students' therapeutic communication skills and perception of nursing diagnoses in aggressive patient management: A randomized controlled study. Nurse Educ Pract. 2025 Aug;87:104503. doi: 10.1016/j.nepr.2025.104503. Epub 2025 Aug 6.

Reference Type DERIVED
PMID: 40784135 (View on PubMed)

Other Identifiers

Review additional registry numbers or institutional identifiers associated with this trial.

Aggression Management

Identifier Type: -

Identifier Source: org_study_id

More Related Trials

Additional clinical trials that may be relevant based on similarity analysis.

The Effect of Serious Games
NCT05480540 UNKNOWN NA
Virtual Game Simulation in Patient Safety
NCT06747286 NOT_YET_RECRUITING NA