Evaluation of Virtual Reality in Hazmat Training

NCT ID: NCT06113406

Last Updated: 2023-11-02

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

15 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-05-31

Study Completion Date

2023-06-15

Brief Summary

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Type of study: Two-group comparison.

Main question it aims to answer:

Does the use of virtual reality emergency scenarios provide a practical and effective tool to supplement traditional instructor-led training for first responder trainees?

A. For the traditional hazmat response training group; Traditional training will be held in the classroom environment for 45 minutes in the form of a lecture, then the training session will be terminated.

B. For VR hazmat response training group; After the traditional classroom session has ended, the participants will complete the additional VR training scenario, online content, and question-answer session. Once completed the session will be closed.

Detailed Description

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Conditions

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No Disease or Condition is Being Studied Evaluating a Brief Intervention Does Virtual Reality Aid in Hazmat Training

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

An experimental and a pretest-posttest control group design method were applied in this regard.
Primary Study Purpose

OTHER

Blinding Strategy

SINGLE

Outcome Assessors
The person who will make the statistical analysis does not know which group the participants in our study belong to and does not know the participants.

Study Groups

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Classroom Training

The active control group is given traditional hazmat response training which is already part of their curriculum. For the traditional training group the session is given in the classroom for 45 minutes and the training session is ended.

Group Type ACTIVE_COMPARATOR

Classroom Training

Intervention Type BEHAVIORAL

Active Comparator

Virtual Reality Training

After the traditional training has ended, the experimental group will receive the additional VR scenario, online educational content and question and answer session. For the VR training group, the participant is asked to perform the analyze, plan, implement, and evaluation steps individually. After the training is completed the session is closed.

Group Type EXPERIMENTAL

Virtual Reality Training

Intervention Type BEHAVIORAL

Experimental

Interventions

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Classroom Training

Active Comparator

Intervention Type BEHAVIORAL

Virtual Reality Training

Experimental

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* currently enrolled in a hazmat training course

Exclusion Criteria

* under the age of 18 or over the age of 65
Minimum Eligible Age

18 Years

Maximum Eligible Age

65 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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MetaMedia Training International, Inc.

INDUSTRY

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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MetaMedia Training International

Frederick, Maryland, United States

Site Status

Countries

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United States

Other Identifiers

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R43ES034218

Identifier Type: NIH

Identifier Source: org_study_id

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