Virtual vs. Traditional CPR Training: Effects on Stress
NCT ID: NCT07147322
Last Updated: 2025-08-29
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
60 participants
INTERVENTIONAL
2025-08-13
2026-08-31
Brief Summary
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Detailed Description
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Virtual reality (VR) offers an alternative, enabling immersive, interactive training with lower resource requirements. VR can simulate realistic resuscitation scenarios in varied environments, potentially increasing engagement, situational awareness, and learning outcomes. However, VR may also induce physical symptoms such as nausea or dizziness, and its effectiveness compared with conventional training remains under investigation.
This pilot study compares conventional face-to-face BLS training with VR-based training delivered via head-mounted displays simulating a public cardiac arrest. The primary objective is to evaluate stress responses between the two methods, measured physiologically by heart rate variability (HRV) and psychologically by validated stress and workload questionnaires. Secondary objectives are to assess VR-related physical symptoms, the perceived realism and usability of the VR environment, and its suitability as a BLS teaching method.
The VR environment replicates a public setting with bystanders and distractions. Compressions are performed on a manikin mapped to a virtual patient, with real-time feedback on depth and rate. A virtual AED is integrated into the simulation.
Sixty first- or second-year medical students will be randomized to VR-based or conventional manikin-based BLS training (30 per group). Exclusion criteria include pregnancy, prior healthcare experience, and BLS training within the past six months. Previous VR experience will be recorded.
Physiological stress will be recorded using a three-lead surface ECG (Bittium Faros 180, Finland), providing continuous heart rate and HRV data. Approximately three hours of data will be collected, including baseline rest, training, and post-session recovery.
Participants will complete pre- and post-session questionnaires (STAI (state anxiety; NASA-TLX (task load); System Usability Scale (SUS); Simulation Sickness Questionnaire (SSQ); Simulation Design Scale (SDS): Credibility/Presence measures) All surveys will be completed electronically. A standard debrief follows each session.
The study is approved by the regional ethics committee and conducted under GDPR and the Declaration of Helsinki. Participation is voluntary with informed consent. VR may cause mild symptoms such as nausea or dizziness; sessions will be stopped if symptoms become limiting. Data are pseudonymized and securely stored.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Face-to-face Basic Life Support educational training
Traditional face-to-face Basic Life Support training for undergraduate medical students. Education based on European resuscitation council guidelines. Education period includes info and session lasting aprox. 30min/participant.
Medical education, basic life support training
One basic life support training session / participant. Duration of educational session aprox. 30min.
Basic Life Support training for undergraduate medical students in virtual reality environment
Basic Life Support training for undergraduate medical students in virtual reality environment. Education based on European resuscitation council guidelines. Education period includes info and session lasting aprox. 30min/participant.
Medical education, basic life support training
One basic life support training session / participant. Duration of educational session aprox. 30min.
Interventions
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Medical education, basic life support training
One basic life support training session / participant. Duration of educational session aprox. 30min.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Participants must be healthy young individuals with no known heart disease, normal physical performance capacity, and no current physical limitations that would affect the ability to perform chest compressions.
Exclusion Criteria
* Individuals with previous healthcare experience will not be included.
* Participants must not have received basic life support training within the past six months.
18 Years
30 Years
ALL
Yes
Sponsors
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Oulu University Hospital
OTHER
Responsible Party
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Pasi Lehto
Medical doctor, Clinical lecturer
Principal Investigators
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Pasi M Lehto
Role: PRINCIPAL_INVESTIGATOR
Research group of Anaesthesiology, Medical Research Unit of Translational Medicine, University of Oulu, Oulu, Finland
Locations
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Knoppi - Clinical Skills Centre, Faculty of Medicine, University of Oulu
Oulu, North Ostrobothnia, Finland
Countries
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Central Contacts
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Facility Contacts
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References
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Arthur, T., Loveland-Perkins, T., Williams, C. et al. Examining the validity and fidelity of a virtual reality simulator for basic life support training. BMC Digit Health 2023. https://doi.org/10.1186/s44247-023-00016-1
Barbadoro P, Brunzini A, Dolcini J, Formenti L, Luciani A, Messi D, Papetti A, Ponzio E, Germani M; Starlab Working Collaborative Group; Adrario E. Stress responses in high-fidelity simulation and standard simulation training among medical students. BMC Med Educ. 2023 Feb 17;23(1):116. doi: 10.1186/s12909-023-04101-x.
Other Identifiers
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162/2024
Identifier Type: -
Identifier Source: org_study_id
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