Virtual vs. Traditional CPR Training: Effects on Stress

NCT ID: NCT07147322

Last Updated: 2025-08-29

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

NA

Total Enrollment

60 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-08-13

Study Completion Date

2026-08-31

Brief Summary

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This medical education study investigates stress levels among undergraduate medical students during basic life support (BLS) training. It compares traditional face-to-face teaching session with virtual reality (VR) training simulating a resuscitation scenario in a public place. We will measure heart rate, heart rate variability, and self-reported stress to assess acute stress responses. The study also examines physical sensations related to VR, the realism of the virtual environment, and the suitability of VR for BLS training.

Detailed Description

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Cardiac arrest is a major cause of mortality, with survival depending heavily on timely and effective cardiopulmonary resuscitation (CPR). Basic life support (BLS) training teaches recognition of cardiac arrest, calling for help, providing chest compressions and ventilations, and using an automated external defibrillator (AED). For healthcare students, regular BLS training is essential but often limited by time, resources, and staff availability. Simulation-based training provides safe practice opportunities, but traditional methods can be resource-intensive.

Virtual reality (VR) offers an alternative, enabling immersive, interactive training with lower resource requirements. VR can simulate realistic resuscitation scenarios in varied environments, potentially increasing engagement, situational awareness, and learning outcomes. However, VR may also induce physical symptoms such as nausea or dizziness, and its effectiveness compared with conventional training remains under investigation.

This pilot study compares conventional face-to-face BLS training with VR-based training delivered via head-mounted displays simulating a public cardiac arrest. The primary objective is to evaluate stress responses between the two methods, measured physiologically by heart rate variability (HRV) and psychologically by validated stress and workload questionnaires. Secondary objectives are to assess VR-related physical symptoms, the perceived realism and usability of the VR environment, and its suitability as a BLS teaching method.

The VR environment replicates a public setting with bystanders and distractions. Compressions are performed on a manikin mapped to a virtual patient, with real-time feedback on depth and rate. A virtual AED is integrated into the simulation.

Sixty first- or second-year medical students will be randomized to VR-based or conventional manikin-based BLS training (30 per group). Exclusion criteria include pregnancy, prior healthcare experience, and BLS training within the past six months. Previous VR experience will be recorded.

Physiological stress will be recorded using a three-lead surface ECG (Bittium Faros 180, Finland), providing continuous heart rate and HRV data. Approximately three hours of data will be collected, including baseline rest, training, and post-session recovery.

Participants will complete pre- and post-session questionnaires (STAI (state anxiety; NASA-TLX (task load); System Usability Scale (SUS); Simulation Sickness Questionnaire (SSQ); Simulation Design Scale (SDS): Credibility/Presence measures) All surveys will be completed electronically. A standard debrief follows each session.

The study is approved by the regional ethics committee and conducted under GDPR and the Declaration of Helsinki. Participation is voluntary with informed consent. VR may cause mild symptoms such as nausea or dizziness; sessions will be stopped if symptoms become limiting. Data are pseudonymized and securely stored.

Conditions

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Heart Rate Variability, Biomarker of Stress Stress and Anxiety

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Participants will assigned to receive basic life support education either face to face (traditional) or in virtual reality environment.
Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Face-to-face Basic Life Support educational training

Traditional face-to-face Basic Life Support training for undergraduate medical students. Education based on European resuscitation council guidelines. Education period includes info and session lasting aprox. 30min/participant.

Group Type OTHER

Medical education, basic life support training

Intervention Type OTHER

One basic life support training session / participant. Duration of educational session aprox. 30min.

Basic Life Support training for undergraduate medical students in virtual reality environment

Basic Life Support training for undergraduate medical students in virtual reality environment. Education based on European resuscitation council guidelines. Education period includes info and session lasting aprox. 30min/participant.

Group Type OTHER

Medical education, basic life support training

Intervention Type OTHER

One basic life support training session / participant. Duration of educational session aprox. 30min.

Interventions

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Medical education, basic life support training

One basic life support training session / participant. Duration of educational session aprox. 30min.

Intervention Type OTHER

Other Intervention Names

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face to face basic life support training basic life support training in virtual reality environment

Eligibility Criteria

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Inclusion Criteria

* Volunteers (18-30 years old) will be recruited from first- and second-year medical students
* Participants must be healthy young individuals with no known heart disease, normal physical performance capacity, and no current physical limitations that would affect the ability to perform chest compressions.

Exclusion Criteria

* Pregnant individuals will not be included
* Individuals with previous healthcare experience will not be included.
* Participants must not have received basic life support training within the past six months.
Minimum Eligible Age

18 Years

Maximum Eligible Age

30 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Oulu University Hospital

OTHER

Sponsor Role lead

Responsible Party

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Pasi Lehto

Medical doctor, Clinical lecturer

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Pasi M Lehto

Role: PRINCIPAL_INVESTIGATOR

Research group of Anaesthesiology, Medical Research Unit of Translational Medicine, University of Oulu, Oulu, Finland

Locations

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Knoppi - Clinical Skills Centre, Faculty of Medicine, University of Oulu

Oulu, North Ostrobothnia, Finland

Site Status RECRUITING

Countries

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Finland

Central Contacts

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Pasi M Lehto

Role: CONTACT

+358414341480

Facility Contacts

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Pasi M Lehto

Role: primary

+358414341480

Anne Riihijärvi

Role: backup

+358405542404

References

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Arthur, T., Loveland-Perkins, T., Williams, C. et al. Examining the validity and fidelity of a virtual reality simulator for basic life support training. BMC Digit Health 2023. https://doi.org/10.1186/s44247-023-00016-1

Reference Type BACKGROUND

Barbadoro P, Brunzini A, Dolcini J, Formenti L, Luciani A, Messi D, Papetti A, Ponzio E, Germani M; Starlab Working Collaborative Group; Adrario E. Stress responses in high-fidelity simulation and standard simulation training among medical students. BMC Med Educ. 2023 Feb 17;23(1):116. doi: 10.1186/s12909-023-04101-x.

Reference Type BACKGROUND
PMID: 36797725 (View on PubMed)

Other Identifiers

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162/2024

Identifier Type: -

Identifier Source: org_study_id

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