Enhancing Immersion in Virtual Reality Based Advanced Life Support Training
NCT ID: NCT06458452
Last Updated: 2024-06-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
67 participants
INTERVENTIONAL
2024-05-31
2024-07-31
Brief Summary
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Detailed Description
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Despite the potential advantages, using voice command systems in Virtual Reality gaming has also its limitations like speech recognition accuracy, latency, the system's ability to understand context-specific commands, problems caused by environmental noise, user's accent or speech patterns.
There has been limited research comparing the user performance and user satisfaction of Artificial Intelligence supported voice command interfaces against traditional Virtual Reality controllers. This study aims to compare the two control methods using various metrics like task completion time, participants' exam scores and level of immersion.The hypothesis of this study is that Artificial Intelligence supported voice commands can offer a superior user experience in Virtual Reality gaming by providing a natural form of interaction.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
SINGLE
Study Groups
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Game Interaction with Voice Recognition (Group VG)
Group VG participants will use AI driven Voice Recognition as game controller interface.
Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support
Group VG will use Artificial Intelligence driven Voice Recognition as an interface for game control whereas Group CG will only use hand held Virtual Reality controllers as an interface for game control
Game Interaction with VR Controllers (Group CG)
Group CG participants will use hand held VR controllers as game controller interface.
Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support
Group VG will use Artificial Intelligence driven Voice Recognition as an interface for game control whereas Group CG will only use hand held Virtual Reality controllers as an interface for game control
Interventions
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Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support
Group VG will use Artificial Intelligence driven Voice Recognition as an interface for game control whereas Group CG will only use hand held Virtual Reality controllers as an interface for game control
Eligibility Criteria
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Inclusion Criteria
* Aged between 20-22 years,
* Being a student in the fourth semester (Spring Semester 2023-2024) of Acibadem Mehmet Ali Aydinlar University Vocational School Anesthesiology Program
Exclusion Criteria
* History of Virtaul Reality induced motion sickness,
* Medical conditions such as vertigo attacks
* Using medications causing vertigo-like symptoms
20 Years
22 Years
ALL
Yes
Sponsors
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Acibadem University
OTHER
Responsible Party
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Dilek Kitapçıoğlu
Assist Prof Dr
Principal Investigators
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Dilek Kitapcioglu, MD
Role: PRINCIPAL_INVESTIGATOR
Acibadem University
Locations
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Acibadem Mehmet Ali Aydinlar University CASE Simulation Center
Istanbul, , Turkey (Türkiye)
Countries
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Central Contacts
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Facility Contacts
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References
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Kitapcioglu D, Aksoy ME, Ozkan AE, Usseli T, Cabuk Colak D, Torun T. Enhancing Immersion in Virtual Reality-Based Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games. 2025 Feb 14;13:e68272. doi: 10.2196/68272.
Other Identifiers
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Acibadem CASE
Identifier Type: -
Identifier Source: org_study_id
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