Virtual Reality in Nursing Students' Communication Skills
NCT ID: NCT07117604
Last Updated: 2025-08-12
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
NA
60 participants
INTERVENTIONAL
2025-08-31
2025-08-31
Brief Summary
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The primary questions to be addressed are:
Is there a significant difference in breaking bad news skills between students receiving the virtual reality intervention and those receiving the standard curriculum? Is there a significant difference in skills related to approaching crying patients between students receiving the virtual reality intervention and those receiving the standard curriculum? Comparison group: The researchers will compare the intervention group, which receives the virtual reality application, with the control group, which follows the standard curriculum, to assess differences in skill development.
Participants:
Nursing students aged 18 years or older, who are taking a communication course for the first time and voluntarily participating.
Participants will be randomly assigned to the intervention or control groups.
Participants in the intervention group will:
Attend an orientation session for the virtual reality application, Engage in a virtual reality scenario based on the SPIKES protocol involving breaking bad news and approaching a crying patient, Participate in a debriefing session to discuss their experiences. Participants in the control group will receive the standard curriculum course.
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Detailed Description
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Sample and Inclusion Criteria:
Study population consisted of 260 third-year nursing students enrolled in a communication course during the Fall Semester of the 2024-2025 academic year at a nursing faculty in western Turkey.
Inclusion criteria: nursing students aged 18 years or older, taking the communication course for the first time, and volunteering to participate.
Exclusion criteria: any health condition preventing the use of VR devices, experience of nausea or vomiting due to VR headset use, and prior participation in training on breaking bad news.
Sample size was calculated as 60 students (30 in the intervention group and 30 in the control group) based on power analysis using G-Power software and previous study parameters.
Assessment Instruments:
Student Descriptive Information Questionnaire Questionnaire on Knowledge of Breaking Bad News (33 items, Likert-type scale, Cronbach's alpha = 0.86, content validity index = 0.82) Questionnaire on Knowledge of Approaching a Crying Patient (19 items, Likert-type scale, Cronbach's alpha = 0.71, content validity index = 0.81)
Intervention Protocol:
The intervention consisted of three sessions: orientation, virtual reality viewing (15 minutes), and debriefing (40 minutes).
The scenario involved delivering a lung cancer diagnosis to a young female patient and approaching a crying patient.
The scenario was structured according to the SPIKES protocol. Virtual reality content was produced using 360° high-resolution videos and audio recordings filmed in real settings.
The development team included oncology and psychiatric nursing specialists as well as researchers experienced in animation and virtual reality.
Control Group: The control group received the standard curriculum course. After the study, control participants were offered the opportunity to voluntarily participate in the virtual reality application.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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The students in the intervention group received training on virtual reality.
In the intervention group, interventions were performed in the following three sessions: orientation, VR viewing, and discussion. During the orientation session, the participants in the intervention group were made familiar with the virtual reality application, and given information on roles and a general overview. A sample visual was displayed for adaptation, and the participants were asked if they had any problems. Then they explored the avatars of a patient, a physician and a nurse in the virtual reality environment and familiarized themselves with the environment (approximately 10 minutes). Although the participants only observed the virtual environment, they felt that they were part of the virtual environment. The researchers provided technical support to the participants throughout the application. Each participant participated in the virtual reality application once. In the debriefing session, the participants' observations of the virtual reality environment were discussed.
Virtual Reality
Standard virtual reality applications rely on computer-generated animation environments and avatars; however, in the present study, the content created by actors/actresses with theater training by using cameras and audio recording devices suitable for creating virtual reality content included images of real environments and people.
Students in the control group received no training.
Students in the control group received no training. The students in the control group were told that the program would be implemented to those who volunteered after the study was completed.
Control group
While the participants in the intervention group received training on virtual reality, those in the control group took the standard curriculum course. Students in the control group received no training. The students in the control group were told that the program would be implemented to those who volunteered after the study was completed.
Interventions
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Virtual Reality
Standard virtual reality applications rely on computer-generated animation environments and avatars; however, in the present study, the content created by actors/actresses with theater training by using cameras and audio recording devices suitable for creating virtual reality content included images of real environments and people.
Control group
While the participants in the intervention group received training on virtual reality, those in the control group took the standard curriculum course. Students in the control group received no training. The students in the control group were told that the program would be implemented to those who volunteered after the study was completed.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* being a nursing student,
* taking a communication course for the first time
* volunteering to participate in the study
Exclusion Criteria
* having problems such as nausea and vomiting due to the use of VR headsets
* having been participated in any training given on breaking bad news
18 Years
ALL
Yes
Sponsors
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Dokuz Eylül University, Scientific Research Projects Coordination Unit
UNKNOWN
Dokuz Eylul University
OTHER
Responsible Party
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Yağmur Yaşa
Research Assistant
Central Contacts
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Other Identifiers
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Dokuz Eylül Üniversitesi
Identifier Type: -
Identifier Source: org_study_id
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