Effects of Virtual Reality on Sleep Quality and Mental Well-being

NCT ID: NCT06074419

Last Updated: 2025-01-24

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

42 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-02-01

Study Completion Date

2024-11-20

Brief Summary

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It is known that being in natural environments helps increase a person's well-being. It may not always be easy for individuals with neurological diseases to reach these environments due to their mobility limitations, other symptoms and other diseases. Virtual reality technology offers us unlimited opportunities to create these environments digitally and safely.

In this research, virtual nature videos will be watched using virtual reality glasses. This process will be done in the experimental group. In the control group, no action will be taken. The scores of the two groups will be compared.

The purpose of this presentation is to investigate whether virtual reality affects the mental well-being of beginners and the limits of sleep.

Detailed Description

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Multiple Sclerosis (MS) is an autoimmune, neurodegenerative disease characterized by demyelination and sclerotic plaques in the brain and spinal cord. Physical and psychological symptoms occur depending on the affected area. Environmental, viral, genetic and autoimmune factors are thought to play a role in the formation of MS disease, the etiology of which is still unknown. It ranks first among non-traumatic central nervous system diseases that cause disability in young adults. The disease is more common in women.

The disease is clinically seen in four types. These; relapsing-remitting (RRMS), primary progressive (PPMS), secondary progressive (SPMS) and relapsing progressive (RPMS) types.

A wide variety of symptoms occur in MS patients due to demyelination and inflammation. It causes loss of abilities such as motor disorders, cerebellar disorders, bladder-intestinal disorders, sensory disorders, cognitive disorders, emotional disorders and balance-coordination disorders. Apart from these, it has been shown that many social and psychological problems accompany these symptoms.

Mental disorders are more common in MS than in other neurological diseases. The resulting physical and mental disorders negatively affect the mental well-being of patients.

The risk of sleep problems is also increased in MS patients. It has been shown in the literature that MS patients have increased sleep problems compared to the general population and individuals with other chronic diseases. It has been reported that the incidence of sleep problems is between 25-54%. Controlling sleep problems of MS patients will improve their quality of life.

Virtual reality is alternative worlds in which a person can move as if he were living in any environment. In these virtual worlds, control is completely in the hands of the practitioners. For this reason, it allows the design of individual-specific environments and the application over and over again. Apart from that, it is a safe and interesting method. It is a method that can be applied with tools such as glasses, computers, headphones and sensors. Today, it is preferred in the treatment and rehabilitation of many neurological and chronic diseases.

There are different methods used to improve mental state and sleep quality in MS patients. This study will investigate whether the use of virtual reality glasses affects the mental well-being and sleep quality of patients.

Conditions

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Nursing Caries

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

The experimental group will be shown a nature video through virtual reality glasses. No action will be applied to the control group. The two groups will be compared in terms of sleep quality and mental well-being
Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

SINGLE

Outcome Assessors
The person analyzing the statistics will not know which group is the experiment and which is the control group.

Study Groups

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Experimental group

Virtual reality glasses will be applied 2 days a week for 6 weeks. A sleep quality scale and a mental well-being scale will be applied before and after the procedure.

Group Type EXPERIMENTAL

Occulus quest 2 virtual reality glasses

Intervention Type DEVICE

Patients will be shown nature videos via the specified virtual reality connection.

Control group

There will be no virtual reality application. Sleep quality and mental well-being scale will be applied every 6 weeks.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Occulus quest 2 virtual reality glasses

Patients will be shown nature videos via the specified virtual reality connection.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

1. Being diagnosed with multiple sclerosis (any type)
2. Not being in an MS attack period
3. Being between the ages of 18-80
4. Having the level of awareness to maintain healthy communication
5. Volunteering to participate in the study

Exclusion Criteria

1. Having impaired cognitive functions at a level that prevents maintaining healthy communication and responding to data collection forms.
2. Being in an MS attack phase
3. Being diagnosed with sleep apnea or any sleep disorder
4. Using sleeping pills
5. Having a major psychiatric disorder
6. Working a night shift job
7. Having visual impairment
8. Being younger than 18 or older than 80
9. Not volunteering to participate in the study
Minimum Eligible Age

18 Years

Maximum Eligible Age

80 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Ataturk University

OTHER

Sponsor Role lead

Responsible Party

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Hatice Yağcı Karamanlı

Phd student

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Erzurum Şehir Hastanesi

Erzurum, Karaman, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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haticeyagci

Identifier Type: -

Identifier Source: org_study_id

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