The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students

NCT ID: NCT07012187

Last Updated: 2025-12-09

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

70 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-03-20

Study Completion Date

2025-05-15

Brief Summary

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The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are:

Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?

Does virtual reality training enhance practical skill performance in subcutaneous injection?

Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.

Participants will:

Complete a knowledge test, a skill test, and a demographic data form before and after the training.

In the Intervention Group, watch a video on subcutaneous injection using VR glasses.

In the Control Group, receive standard education using traditional teaching methods.

Undergo knowledge and skill assessment following the educational interventions.

Detailed Description

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Conditions

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Nursing Education Nursing Education Research Virtual Goggles Virtual Reality

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

This study includes experimental and control groups.
Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Virtual Reality- Intervention Group

Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Group Type EXPERIMENTAL

They will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Intervention Type OTHER

Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Traditional teaching method-control group

Students will be trained to perform subcutaneous injections using the traditional teaching method.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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They will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Being a first year student in a nursing undergraduate program.
* Having a health condition and cognitive capacity suitable for using virtual reality technology.
* Having accepted to participate in the study voluntarily.

Exclusion Criteria

* To give up participating in the study.
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Baskent University

OTHER

Sponsor Role lead

Responsible Party

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BETUL SAHIN KILINC

Lecturer

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Baskent University

Ankara, Ankara, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

References

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Choi J, Thompson CE, Choi J, Waddill CB, Choi S. Effectiveness of Immersive Virtual Reality in Nursing Education: Systematic Review. Nurse Educ. 2022 May-Jun 01;47(3):E57-E61. doi: 10.1097/NNE.0000000000001117. Epub 2021 Oct 12.

Reference Type RESULT
PMID: 34657101 (View on PubMed)

Other Identifiers

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17162298600-229

Identifier Type: -

Identifier Source: org_study_id

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