The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students
NCT ID: NCT07012187
Last Updated: 2025-12-09
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
70 participants
INTERVENTIONAL
2025-03-20
2025-05-15
Brief Summary
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Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?
Does virtual reality training enhance practical skill performance in subcutaneous injection?
Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.
Participants will:
Complete a knowledge test, a skill test, and a demographic data form before and after the training.
In the Intervention Group, watch a video on subcutaneous injection using VR glasses.
In the Control Group, receive standard education using traditional teaching methods.
Undergo knowledge and skill assessment following the educational interventions.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Virtual Reality- Intervention Group
Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).
They will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).
Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).
Traditional teaching method-control group
Students will be trained to perform subcutaneous injections using the traditional teaching method.
No interventions assigned to this group
Interventions
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They will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).
Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).
Eligibility Criteria
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Inclusion Criteria
* Having a health condition and cognitive capacity suitable for using virtual reality technology.
* Having accepted to participate in the study voluntarily.
Exclusion Criteria
18 Years
ALL
Yes
Sponsors
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Baskent University
OTHER
Responsible Party
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BETUL SAHIN KILINC
Lecturer
Locations
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Baskent University
Ankara, Ankara, Turkey (Türkiye)
Countries
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References
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Choi J, Thompson CE, Choi J, Waddill CB, Choi S. Effectiveness of Immersive Virtual Reality in Nursing Education: Systematic Review. Nurse Educ. 2022 May-Jun 01;47(3):E57-E61. doi: 10.1097/NNE.0000000000001117. Epub 2021 Oct 12.
Other Identifiers
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17162298600-229
Identifier Type: -
Identifier Source: org_study_id
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