Active Virtual Reality Distraction on Procedure-Related Emotional Behaviour, Pain, And Anxiety

NCT ID: NCT07261410

Last Updated: 2025-12-03

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

86 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-01-01

Study Completion Date

2025-04-01

Brief Summary

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This study aimed to evaluate the effect of virtual reality methods on procedure-related emotional behaviour, pain, and anxiety levels in school-age children undergoing venipuncture.

Detailed Description

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Participants were assigned to three groups through stratified randomization: the active VR, the passive VR, and the control group. Children in the VR groups wore VR goggles (Oculus Quest 2) during venipuncture.

Conditions

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Pain Anxiety State Venipuncture

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

NONE

Study Groups

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Control

Standart care

Group Type NO_INTERVENTION

No interventions assigned to this group

Active VR

The remote control of the virtual glasses will be given to the hand that will not be interfered with, and the child will start, slow down or stop the application herself. Samsung Gear Oculus Guest 2 headset allows watching virtual reality applications.

Group Type EXPERIMENTAL

active VR distraction

Intervention Type DEVICE

The remote control of the virtual glasses will be given to the hand, and the child will start, slow down or stop the application herself.

Passive VR

It was said that he could watch videos by wearing virtual headset glasses during the procedure. A virtual reality application with Oculus Guest 2 that will attract the attention of children was determined by the researchers.

Group Type EXPERIMENTAL

passive VR distraction

Intervention Type DEVICE

watching the application by wearing virtual glasses with Oculus Guest 2

Interventions

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active VR distraction

The remote control of the virtual glasses will be given to the hand, and the child will start, slow down or stop the application herself.

Intervention Type DEVICE

passive VR distraction

watching the application by wearing virtual glasses with Oculus Guest 2

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* The child agrees to participate in the study voluntarily.
* The parent agrees to participate in the study voluntarily.
* Obtaining consent forms from the child and parent

Exclusion Criteria

* The child has a physical and psychological deficit that will prevent him from wearing the glasses that will be placed on his head to watch virtual reality.
* Having fever (\>37.5C) and severe dehydration
* The patient did not take analgesics before the intervention
Minimum Eligible Age

6 Years

Maximum Eligible Age

12 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Dokuz Eylul University

OTHER

Sponsor Role lead

Responsible Party

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Gülçin Özalp Gerçeker

Proffesor, Pediatric Nursing Department

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Gülçin Özalp Gerçeker, Prof.

Role: PRINCIPAL_INVESTIGATOR

Dokuz Eylul University

Locations

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Dokuz Eylul University

Izmir, , Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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VRdeuOculus2

Identifier Type: -

Identifier Source: org_study_id

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