Virtual Reality on Pain, Fear, and Emotional Appearance During Phlebotomy in Pediatric Hematology and Oncology Patients

NCT ID: NCT05675358

Last Updated: 2023-01-09

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

69 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-03-03

Study Completion Date

2022-09-03

Brief Summary

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In this study, the effect of virtual reality, which is one of the pain relief methods, on the pain, fear and emotional appearance associated with the procedure, was evaluated in children aged 4-12 years who will undergo phelobotomy in a Pediatric Hematology and Oncology outpatient clinic.

Detailed Description

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This prospective randomized controlled study was conducted in the pediatric hematology and oncology polyclinic blood collection unit of a university hospital in Turkey.

Patients undergoing phelobotomy were allocated to virtual reality or control groups according to a stratified randomization scheme.

Conditions

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Virtual Reality Pain, Acute Pediatric Cancer

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

SINGLE

Outcome Assessors
The child's pain and fear were evaluated blindly to each other by the parent and the nurse who performed the phelobotomy attempt.

Study Groups

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virtual reality

In the study, Oculus Quest 2 256 GB All-In-One Vr Virtual Reality Glasses were used, and the Epic Roller Coasters train game, an application that would attract the attention of children, was determined by the researchers. The virtual reality application was started 2 minutes before the procedure and continued until the procedure was completed.

Group Type EXPERIMENTAL

Virtual Reality

Intervention Type BEHAVIORAL

Oculus Quest 2 256 GB All-In-One Vr Virtual Reality Glasses were used in the study.

control

The child in the control group did not receive any additional intervention.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Virtual Reality

Oculus Quest 2 256 GB All-In-One Vr Virtual Reality Glasses were used in the study.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

the age range is between 4-12

to apply to the pediatric hematology and oncology outpatient clinic and to have blood taken

consent of the child and parent to voluntarily participate in the study

The child does not have a physical or psychological deficit that would prevent them from wearing glasses to watch virtual reality.

Exclusion Criteria

having a fever (\>37.5C) and severe dehydration

Before the invasive procedure, the patient was given anagesics.
Minimum Eligible Age

4 Years

Maximum Eligible Age

12 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Afyonkarahisar Health Sciences University

OTHER

Sponsor Role collaborator

Dokuz Eylul University

OTHER

Sponsor Role lead

Responsible Party

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Gülçin Özalp Gerçeker

pHD, Assoc. Prof.

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Gülçin Özalp Gerçeker, pHD, RN

Role: PRINCIPAL_INVESTIGATOR

Dokuz Eylul University

Locations

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Gülçin Özalp Gerçeker

Izmir, , Turkey (Türkiye)

Site Status

Gülçin Özalp Gerçeker

Izmir, , Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

References

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Kanad N, Ozalp Gerceker G, Eker I, Sen Susam H. The effect of virtual reality on pain, fear and emotional appearance during blood draw in pediatric patients at the hematology-oncology outpatient clinic: A randomized controlled study. Eur J Oncol Nurs. 2024 Feb;68:102495. doi: 10.1016/j.ejon.2023.102495. Epub 2023 Dec 26.

Reference Type DERIVED
PMID: 38184927 (View on PubMed)

Other Identifiers

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ASBU 2022/89

Identifier Type: -

Identifier Source: org_study_id

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