Using of Virtual Reality to Relieve Procedural Pain in Pediatric Oncology.
NCT ID: NCT05042479
Last Updated: 2024-12-31
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
34 participants
INTERVENTIONAL
2022-06-30
2024-12-24
Brief Summary
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During their treatments for malignant diseases, children are exposed to a lot of painful procedures (eg. needle insertion, lumbar punction, myelogram, etc…)
Therefore, medical societies propose the use of interventions like distraction techniques for pain management in complement of pharmacological treatment.
In addition, the repetitions of painful procedures and ineffective prevention of pain can create care phobia.
Within this context, immersive and participative virtual reality (VR) could be an innovative distraction technique for pain management among children undergoing medical procedures.
Attention Pain Theory can explain how virtual reality can reduce the perception of pain. Attention is required to feel pain. When the patient is focused on another subject like an immersive virtual environment, his brain is less available to treat information like painful stimulus from care procedures.
The investigators hypothesis is that VR can reduce procedural-related pain and can decrease fear during the following procedures.
Results of previous studies are varied : some showed a non-significant reduction of patient's procedural pain despite the use of VR, whereas others concluded to a decrease of pain. The question of the benefit of VR for the patients who are exposed to repeated painful procedures remains still unclear, especially with patients who are likely to feel chronic pain or many pain-related exposures.
The aim of this study is to evaluate the non-inferiority of virtual reality as a distraction technique for pain management in children and adolescents with onco-hematological diseases, undergoing painful procedures, compared to standard of care.
Detailed Description
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Efficiency of VR will be evaluated for each patient across 3 potentially painful care-procedures :
For the first treatment, the child will benefit usual distraction and pain prevention techniques.
For the 2nd treatment, the child will use a VR headset as well as pain prevention techniques (excluding oxygen-nitrous oxide mixtures). The child will choose the application he/she wishes to use according to his/her age.
For the 3rd treatment, the child will choose his/her favorite technique.
The virtual reality headset is an Occulus Quest headset, composed of 2 integrated earphones. It is adapted to the environment and can be used sitting or standing.
Usual pharmacological techniques for pain prevention will be maintained as per local practice.
All concomitant treatments are authorized except the use of oxygen-nitrous oxide mixtures.
The duration of this study is approximately 20 months. Inclusion will be for 10 months, patient follow-up for 6 months. Data analysis will be performed during 4 months.
During each treatment, if the child wishes to stop VR, the helmet will be removed and the usual techniques will be offered.
After each procedure, a self-assessment of the pain will be done immediately, using VAS.
At the end of the third treatment, a short questionnaire will be proposed to the child in order to collect the reasons for his choice. Another questionnaire will also be proposed to the parent present during the care.
A qualitative component will explore the social representations of the parents. A range of semi-directive interviews will be conducted with 6 families by a trained professional under the supervision of the methodologist.
Conditions
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Keywords
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Study Design
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NA
SINGLE_GROUP
SUPPORTIVE_CARE
NONE
Study Groups
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Standard treatment then virtual reality then choice between the two
Efficiency of VR will be evaluated for each patient across 3 potentially painful care-procedures :
For the first treatment, the child will benefit usual distraction and pain prevention techniques.
For the 2nd, the child will use a VR headset as well as pain prevention techniques (excluding oxygen-nitrous oxide mixtures). The child will choose the application he/she wishes to use according to his/her age and parental agreement.
For the 3rd treatment, the child will choose his/her favorite technique.
Usual distraction and pain prevention techniques.
For the first painful procedure, the child will benefit usual distraction and pain prevention techniques.Pain prevention and management techniques commonly used in the conduct of care:
* Application of a patch or anaesthetic cream 1 hour before the treatment
* Vigilant sedation using a premedication for lumbar punctures: Midazolam /Nalbuphine/Hydroxyzine/Morphine.
* Apart from care using VR, MEOPA can be given to the child for all assessed care on prescription.
* Apart from care using VR, the usual distraction techniques are left to the patient's choice (electronic tablet, smartphone, games, songs...)
* The presence of the parents
Virtual reality
For the 2nd painful procedure, the child will use a VR (virtual reality) headset as well as pain prevention techniques (excluding oxygen-nitrous oxide mixtures). The child will choose the application he/she wishes to use according to his/her age.
Choice between usual distraction or virtual reality
For the 3rd painful procedure, the child will choose his/her favorite technique between :
Usual distraction and pain prevention techniques or virtual reality
Interventions
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Usual distraction and pain prevention techniques.
For the first painful procedure, the child will benefit usual distraction and pain prevention techniques.Pain prevention and management techniques commonly used in the conduct of care:
* Application of a patch or anaesthetic cream 1 hour before the treatment
* Vigilant sedation using a premedication for lumbar punctures: Midazolam /Nalbuphine/Hydroxyzine/Morphine.
* Apart from care using VR, MEOPA can be given to the child for all assessed care on prescription.
* Apart from care using VR, the usual distraction techniques are left to the patient's choice (electronic tablet, smartphone, games, songs...)
* The presence of the parents
Virtual reality
For the 2nd painful procedure, the child will use a VR (virtual reality) headset as well as pain prevention techniques (excluding oxygen-nitrous oxide mixtures). The child will choose the application he/she wishes to use according to his/her age.
Choice between usual distraction or virtual reality
For the 3rd painful procedure, the child will choose his/her favorite technique between :
Usual distraction and pain prevention techniques or virtual reality
Eligibility Criteria
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Inclusion Criteria
* Child aged 7 to 18 years
* Child followed in pediatric onco-hematology in the context of hematological malignancy or non malignant hematology or solid tumor management.
* Child who has already experienced a potentially painful care procedure before entry the study
* Child who will have the same potentially painful care procedure (Hüber needle placement or lumbar puncture) on three occasions during the course of their care.
* Child with consent.
* Child whose parental authority holders have given their consent to participate to the study.
Qualitative component:
* Professional who used both care-induced pain prevention techniques and agreed to be interviewed.
* A parent or guardian.
Exclusion Criteria
* Child who refuse to not use MEOPA during VR.
* Child who hasn't experienced the potentially painful care procedure that will be done during the study at least once before inclusion
* Child who does not speak French and whose parents do not speak French
7 Years
18 Years
ALL
No
Sponsors
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For Ever Fabien
UNKNOWN
Nantes University Hospital
OTHER
Responsible Party
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Locations
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Nantes CHU
Nantes, , France
Countries
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Other Identifiers
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RC21_0008
Identifier Type: -
Identifier Source: org_study_id