Video/Audio Distraction Analgesia for Simulated Oncology Procedure Pain
NCT ID: NCT00701571
Last Updated: 2011-09-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
180 participants
INTERVENTIONAL
2005-09-30
2009-12-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
SINGLE_GROUP
TREATMENT
DOUBLE
Study Groups
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1
3 cohorts: 18-21 years, 40-60 years, and older than 60 years
Virtual Reality distraction
Virtual Reality involves the participant wearing a helmet with sight and sound. the visual provided is a type of immersive video game, the game used is "Snow World". In some cases the participant will be exposed to 3D representation of the game, and in other cases a lower tech version with less immersive qualities.
Interventions
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Virtual Reality distraction
Virtual Reality involves the participant wearing a helmet with sight and sound. the visual provided is a type of immersive video game, the game used is "Snow World". In some cases the participant will be exposed to 3D representation of the game, and in other cases a lower tech version with less immersive qualities.
Eligibility Criteria
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Inclusion Criteria
* 18-21y, 40-60y, or older than 60y
Exclusion Criteria
* unusual sensitivity or lack of sensitivity to pain
* chronic pain
* peripheral neuropathy
* sensitive skin
18 Years
ALL
Yes
Sponsors
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National Institutes of Health (NIH)
NIH
Seattle Cancer and Aging Program
UNKNOWN
University of Washington
OTHER
Responsible Party
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Chris Hoffer
Research Coordinator
Principal Investigators
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Samuel R Sharar, MD
Role: PRINCIPAL_INVESTIGATOR
University of Washington
Locations
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University of Washington
Seattle, Washington, United States
Countries
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Other Identifiers
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