Reducing Brief Thermal and Electrical Pain (Four Study Days)
NCT ID: NCT00682682
Last Updated: 2011-09-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
20 participants
INTERVENTIONAL
2007-12-31
2008-12-31
Brief Summary
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This study measures how much virtual reality pain distraction reduces pain compared to traditional opioid pain meds, and whether there is additional pain reduction when Virtual Reality distraction + Opioids are combined. In addition to studying the amount of pain reduction, this study will also measure side effects (if any) of the two treatments (Virtual Reality pain distraction and Opioids) alone and when combined.
Healthy volunteers will be recruited from advertisements will undergo a trial of the pain testing. They will receive a series of brief stimuli (at a painful but tolerable safe intensities they select and approve during baseline testing), separated by intervals of no pain.
Participants will rate how much pain they felt after each brief stimulus, and will fill out side effects questionnaires after finishing the pain session.
Subjects will participate in each of the four conditions in which the order is randomized.
* No opioids (0ng/ml hydromorphone) + no virtual reality Snow World distraction
* No opioids + yes virtual reality Snow World distraction
* Moderate dose of pain medicine (4ng/ml hydromorphone) + no virtual reality
* Moderate dose of pain medicine + yes virtual reality Snow World distraction
It is our hypothesis that VR distraction + opioids will show a reduced perception of pain in subjects more than opioids alone or no intervention (control).
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Detailed Description
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These safe laboratory studies with healthy volunteers are designed to help us figure out how to maximize the effectiveness of virtual reality when used with severe burn patients at Harborview Burn Center
Conditions
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Study Design
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RANDOMIZED
CROSSOVER
TREATMENT
SINGLE
Study Groups
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1
all study participants will have 4 visits: VR alone, VR + opioid, opioid alone, and no VR/opioid
Virtual Reality video distraction
Virtual Reality involves wearing a helmet and playing a game called "Snow world". This game has sound and is presented in 3D format. This game has immersive qualities that help user feel as if they are "in" the game.
Virtual Reality video game
Virtual Reality video games involve wearing a helmet with vision and sound. this game is presented in 3D which gives the user the feeling of being "in" the game. The game used for this study is "Snow World"
Interventions
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Virtual Reality video distraction
Virtual Reality involves wearing a helmet and playing a game called "Snow world". This game has sound and is presented in 3D format. This game has immersive qualities that help user feel as if they are "in" the game.
Virtual Reality video game
Virtual Reality video games involve wearing a helmet with vision and sound. this game is presented in 3D which gives the user the feeling of being "in" the game. The game used for this study is "Snow World"
Eligibility Criteria
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Inclusion Criteria
* Normal height and weight ratio
Exclusion Criteria
* history of substance abuse
* access to opioids in the workplace
* smokes cigarettes
* history of medical problems with the following: heart, lungs, liver, kidneys, endocrine, neurologic, migraines, or psychiatric requiring medical intervention
* anemia
* chronic pain
* allergy or hypersensitivity to opioids, velcro, or latex
* severe motion sickness
* unusual sensitivity or lack of sensitivity to pain
* sensitive skin or feet
18 Years
45 Years
ALL
Yes
Sponsors
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University of Washington
OTHER
Responsible Party
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Chris Hoffer
Research Coordinator
Principal Investigators
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Samuel R. Sharar, MD
Role: PRINCIPAL_INVESTIGATOR
Professor, University of Washington
Locations
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University of Washington
Seattle, Washington, United States
Countries
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Other Identifiers
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030091D
Identifier Type: -
Identifier Source: org_study_id
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