Comparing the Outcomes of Virtual Reality Based Serious Gaming and Lecture Based Training for Advanced Life Support
NCT ID: NCT05798910
Last Updated: 2023-04-05
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
2 participants
INTERVENTIONAL
2022-12-21
2023-02-14
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Conventional Training Group (15 Participants)
The members of the conventional group had to complete pretest at the beginning of the study. Afterwards they had to take part at an interactive classroom based lecture about Advanced Life Support. The next step was the skills training with task trainers in order to teach them compression skills. Afterwards, the conventional group was divided into three blue code teams consisting of each 5 participants for the simulation session. Two independent instructors evaluated the video recordings in terms of technical and nontechnical skills. The final stage of the study were completing the post-test.
Lecture based training for advanced life support
Taking part in a classical lecture about advanced life support.
VR Group (14 Participants)
The members of the VR group had to complete pretest at the beginning of the study. Afterwards they had to play with the VR based serious game module for Advanced Life Support. The next step was the skills training with task trainers in order to teach them compression skills. Afterwards, the conventional group was divided into three blue code teams consisting of each 5 participants for the simulation session. Two independent instructors evaluated the video recordings in terms of technical and nontechnical skills. The final stage of the study were completing the post-test. The aprticipants of this group were also asked to fill a survey about their VR experience during the study.
ALS VR (VR based serious gaming module for advanced life support training)
Using VR based serious gaming module for advanced life support training instead of taking part in a classical lecture about advanced life support.
Interventions
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ALS VR (VR based serious gaming module for advanced life support training)
Using VR based serious gaming module for advanced life support training instead of taking part in a classical lecture about advanced life support.
Lecture based training for advanced life support
Taking part in a classical lecture about advanced life support.
Eligibility Criteria
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Inclusion Criteria
* No history of visually induced motion sickness
Exclusion Criteria
* Other medical conditions (Epilepsy, vertigo attacks)
20 Years
22 Years
ALL
Yes
Sponsors
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Acibadem University
OTHER
Responsible Party
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Emin Aksoy
Principal Investigator, Assoc.Prof.Dr., Director of Medical Simulation Center
Locations
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Acibadem University CASE (Center of Advanced Simulation and Education)
Istanbul, Non-US/Canada, Turkey (Türkiye)
Countries
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References
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Aksoy ME, Ozkan AE, Kitapcioglu D, Usseli T. Comparing the Outcomes of Virtual Reality-Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games. 2023 Sep 28;11:e46964. doi: 10.2196/46964.
Other Identifiers
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2022-19/04
Identifier Type: -
Identifier Source: org_study_id
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