Designing a Virtual Reality Intervention to Improve Physical and Psychological Health in Intensive Care Units

NCT ID: NCT06797895

Last Updated: 2025-12-03

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

NA

Total Enrollment

30 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-12-04

Study Completion Date

2027-03-31

Brief Summary

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The goal of this study is to explore if Virtual Reality helps patients in the cardiothoracic ICU move more and feel better. Participants will be asked to answer a survey about anxiety, depression, and loneliness. The study team will teach participants how to use the VR device and how to play the game. Participants will play the game at least once per day, but can play as much as they want. Study activities include nurse facilitated patient use of VR applications that involve upper body movement (e.g., using arms and hands to dance or hit objects in a virtual reality environment).

Detailed Description

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Patients who survive critical illness and prolonged intensive care unit (ICU) stays are at risk for debilitating physical (deconditioning, skin injury, and infection), and mental health impairment (depression, anxiety and PTSD). Early mobility improves these deleterious outcomes but is challenging to implement in patients on prolonged bedrest. The purpose of this study is to compare a nurse-led implementation of a Virtual Reality (VR) experience in the Cardio-Thoracic Intensive Care Unit (CT-ICU) to standard of care to improve mobility for patients on prolonged bedrest. The investigators hypothesize that nurse-led implementation of VR experiences in the CT-ICU, in combination with engineering-led patient-centered customization of the VR applications, will improve both the physical and psychological function of ICU patients on prolonged bedrest.

Conditions

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Mobility ICU Heart Surgery Nursing

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

NONE

Study Groups

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Virtual Reality (VR) intervention

Cohort for observing the effects of the VR intervention on ICU mobility.

Group Type OTHER

VR assisted mobility

Intervention Type BEHAVIORAL

Commercially-based VR experience used to help move upper extremities to music, similar to dancing or Tai-Chi.

Interventions

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VR assisted mobility

Commercially-based VR experience used to help move upper extremities to music, similar to dancing or Tai-Chi.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Adult
* English speaking
* 3+ days ICU admission with limited mobility

Exclusion Criteria

* Pregnancy
* Blind/severe visual impairment
* History of seizures
* Intubation/sedation
* Special enteric contact isolation
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Duke University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Anna E Mall, MSN

Role: PRINCIPAL_INVESTIGATOR

Duke University

Locations

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Duke University Hospital

Durham, North Carolina, United States

Site Status RECRUITING

Countries

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United States

Central Contacts

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Anna E Mall, MSN

Role: CONTACT

984-227-0106

Facility Contacts

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Anna Mall

Role: primary

984-227-0106

Other Identifiers

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PRO00116448

Identifier Type: -

Identifier Source: org_study_id

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