VR Embodiment for Stress Evaluation in a Return to Work Simulation
NCT ID: NCT05379764
Last Updated: 2022-05-18
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
40 participants
INTERVENTIONAL
2022-06-30
2022-11-30
Brief Summary
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The difference of the VR scenario is the point of view. In the first version, the 'standard' version, the user is looking at the VR experience from a neutral point of view, as if s/he was watching a 2D screen. In the second version, the 'embodiment' version, a VR features is added to have the user feeling incarnated in a digital human. This will enhance the feeling of being present in the virtual world and will enhance the emotional answer. The measured endpoint will be the evoked emotions, in particular stress.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
DOUBLE
Study Groups
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Embodiment group
This group this group will view the VR scenario being 'embodied' in the avatar who is experiencing the VR scenario. This implies first persons perspective, agency over the avatar, multi-sensorial integration and co-location.
Embodiment
Embodiment of a real human in a virtual human (avatar) means that the real human feels incarnated in the avatar. This happens when the real human sees the VRscenario from first person perspective, that the real human can make the avatar move (=agency over the avatar), multi-sensorial integration (=there is a link between the brain of the real human and the avatar. Example, when the avatar sits on a chair, the real human will too and he feels that he is sitting on a chair. Or when the avatar is moving the real human is doing the same movement (and of course the brain of the real human is aware of this movement)) and co-location (= avatar and real human have the sane posture).
observation group
This group will view the VR scenario from a third persons perspective , as an observer.
Observation
The person is looking at the VR scenario as if s/he was looking at a TV
Interventions
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Embodiment
Embodiment of a real human in a virtual human (avatar) means that the real human feels incarnated in the avatar. This happens when the real human sees the VRscenario from first person perspective, that the real human can make the avatar move (=agency over the avatar), multi-sensorial integration (=there is a link between the brain of the real human and the avatar. Example, when the avatar sits on a chair, the real human will too and he feels that he is sitting on a chair. Or when the avatar is moving the real human is doing the same movement (and of course the brain of the real human is aware of this movement)) and co-location (= avatar and real human have the sane posture).
Observation
The person is looking at the VR scenario as if s/he was looking at a TV
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
* facial wounds precluding the use of VR goggles.
18 Years
65 Years
ALL
Yes
Sponsors
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Universitair Ziekenhuis Brussel
OTHER
Clinique Saint-Jean, Bruxelles
OTHER
Responsible Party
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Dr. Arnaud Bosteels
Medical Doctor
Central Contacts
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Other Identifiers
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VRSTEVAR01
Identifier Type: -
Identifier Source: org_study_id
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