VR Embodiment for Stress Evaluation in a Return to Work Simulation

NCT ID: NCT05379764

Last Updated: 2022-05-18

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

40 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-06-30

Study Completion Date

2022-11-30

Brief Summary

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Comparing the emotional effect of two different versions of one VR experience. The VR experience will simulate a typical return to work situation after an absence due to burnout.

The difference of the VR scenario is the point of view. In the first version, the 'standard' version, the user is looking at the VR experience from a neutral point of view, as if s/he was watching a 2D screen. In the second version, the 'embodiment' version, a VR features is added to have the user feeling incarnated in a digital human. This will enhance the feeling of being present in the virtual world and will enhance the emotional answer. The measured endpoint will be the evoked emotions, in particular stress.

Detailed Description

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Conditions

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Virtual Reality Stress Burnout

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Parallel single blind randomised controlled trial
Primary Study Purpose

OTHER

Blinding Strategy

DOUBLE

Investigators Outcome Assessors
The principal investigator and outcome assessor will have no idea who is in what arm. It will be another investigator who is randomising the participant.

Study Groups

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Embodiment group

This group this group will view the VR scenario being 'embodied' in the avatar who is experiencing the VR scenario. This implies first persons perspective, agency over the avatar, multi-sensorial integration and co-location.

Group Type EXPERIMENTAL

Embodiment

Intervention Type OTHER

Embodiment of a real human in a virtual human (avatar) means that the real human feels incarnated in the avatar. This happens when the real human sees the VRscenario from first person perspective, that the real human can make the avatar move (=agency over the avatar), multi-sensorial integration (=there is a link between the brain of the real human and the avatar. Example, when the avatar sits on a chair, the real human will too and he feels that he is sitting on a chair. Or when the avatar is moving the real human is doing the same movement (and of course the brain of the real human is aware of this movement)) and co-location (= avatar and real human have the sane posture).

observation group

This group will view the VR scenario from a third persons perspective , as an observer.

Group Type SHAM_COMPARATOR

Observation

Intervention Type OTHER

The person is looking at the VR scenario as if s/he was looking at a TV

Interventions

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Embodiment

Embodiment of a real human in a virtual human (avatar) means that the real human feels incarnated in the avatar. This happens when the real human sees the VRscenario from first person perspective, that the real human can make the avatar move (=agency over the avatar), multi-sensorial integration (=there is a link between the brain of the real human and the avatar. Example, when the avatar sits on a chair, the real human will too and he feels that he is sitting on a chair. Or when the avatar is moving the real human is doing the same movement (and of course the brain of the real human is aware of this movement)) and co-location (= avatar and real human have the sane posture).

Intervention Type OTHER

Observation

The person is looking at the VR scenario as if s/he was looking at a TV

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* working in the office building where the study will be conducted

Exclusion Criteria

* neurologic disorder precluding the use of VR goggles (epilepsy, …),
* facial wounds precluding the use of VR goggles.
Minimum Eligible Age

18 Years

Maximum Eligible Age

65 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Universitair Ziekenhuis Brussel

OTHER

Sponsor Role collaborator

Clinique Saint-Jean, Bruxelles

OTHER

Sponsor Role lead

Responsible Party

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Dr. Arnaud Bosteels

Medical Doctor

Responsibility Role PRINCIPAL_INVESTIGATOR

Central Contacts

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Arnaud Bosteels, MD

Role: CONTACT

02 221 97 62 ext. + 32

Other Identifiers

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VRSTEVAR01

Identifier Type: -

Identifier Source: org_study_id

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