Effects of a Virtual Reality Intervention on Mental Health Outcomes and Academic Success in Physical Therapy Students
NCT ID: NCT06567496
Last Updated: 2025-02-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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ENROLLING_BY_INVITATION
NA
23 participants
INTERVENTIONAL
2024-08-16
2025-05-15
Brief Summary
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Detailed Description
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Purpose:
1. Determine if there is an impact of a virtual reality intervention on symptoms of anxiety, depression and stress levels in first year physical therapy doctoral students
2. Explore correlations between performance, anxiety, depression, stress and First Resort use in first year physical therapy doctoral students
3. Explore the feasibility of use of First Resort app in first year physical therapy doctoral students
Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Intervention
8 week First Resort virtual reality navigated through Meta Quest II headset devices
First Resort
First Resort is an 8-week, self-guided, at-home, virtual reality program designed to be navigated via Meta Quest II headset devices and will be used as an intervention.
Delayed experimental intervention group
8 week First Resort virtual reality navigated through Meta Quest II headset devices delayed by one semester
First Resort
First Resort is an 8-week, self-guided, at-home, virtual reality program designed to be navigated via Meta Quest II headset devices and will be used as an intervention.
Interventions
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First Resort
First Resort is an 8-week, self-guided, at-home, virtual reality program designed to be navigated via Meta Quest II headset devices and will be used as an intervention.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
\-
Exclusion Criteria
\-
18 Years
ALL
Yes
Sponsors
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BehaVR LLC
INDUSTRY
Belmont University
OTHER
Responsible Party
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Sue Curfman
Associate Professor
Principal Investigators
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Sue E Curfman, PT, DHSc
Role: PRINCIPAL_INVESTIGATOR
Belmont University
Locations
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Belmont University
Nashville, Tennessee, United States
Countries
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References
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Hoying J, Melnyk BM, Hutson E, Tan A. Prevalence and Correlates of Depression, Anxiety, Stress, Healthy Beliefs, and Lifestyle Behaviors in First-Year Graduate Health Sciences Students. Worldviews Evid Based Nurs. 2020 Feb;17(1):49-59. doi: 10.1111/wvn.12415. Epub 2020 Jan 8.
Bolinski F, Etzelmuller A, De Witte NAJ, van Beurden C, Debard G, Bonroy B, Cuijpers P, Riper H, Kleiboer A. Physiological and self-reported arousal in virtual reality versus face-to-face emotional activation and cognitive restructuring in university students: A crossover experimental study using wearable monitoring. Behav Res Ther. 2021 Jul;142:103877. doi: 10.1016/j.brat.2021.103877. Epub 2021 May 11.
Ma J, Zhao D, Xu N, Yang J. The effectiveness of immersive virtual reality (VR) based mindfulness training on improvement mental-health in adults: A narrative systematic review. Explore (NY). 2023 May-Jun;19(3):310-318. doi: 10.1016/j.explore.2022.08.001. Epub 2022 Aug 5.
Macauley K, Plummer L. Prevalence and Predictors of Anxiety in Doctor of Physical Therapy Students. J Allied Health. 2017 Summer;46(2):e39-e41.
Related Links
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A mental wellness game for Quest Virtual Reality. First Resort. (2022, November 28).
Stress, worry \& sadness. RealizedCare
Other Identifiers
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BelmontU
Identifier Type: -
Identifier Source: org_study_id
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