Effects of a Virtual Reality Intervention on Mental Health Outcomes and Academic Success in Physical Therapy Students

NCT ID: NCT06567496

Last Updated: 2025-02-07

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

ENROLLING_BY_INVITATION

Clinical Phase

NA

Total Enrollment

23 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-08-16

Study Completion Date

2025-05-15

Brief Summary

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Exploring the impact of a virtual reality program, First Resort on graduate physical therapy student wellness and academic success.

Detailed Description

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This study is exploring the impact of an 8-week virtual reality intervention among graduate physical therapy students. Self-report measures of anxiety, depression and stress will be collected pre/post to assess the impact of the virtual reality intervention.

Purpose:

1. Determine if there is an impact of a virtual reality intervention on symptoms of anxiety, depression and stress levels in first year physical therapy doctoral students
2. Explore correlations between performance, anxiety, depression, stress and First Resort use in first year physical therapy doctoral students
3. Explore the feasibility of use of First Resort app in first year physical therapy doctoral students

Conditions

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Mental Stress Anxiety Depression Satisfaction

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Mixed methods randomized controlled trial with a waitlist control group incorporating focus groups
Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Intervention

8 week First Resort virtual reality navigated through Meta Quest II headset devices

Group Type EXPERIMENTAL

First Resort

Intervention Type OTHER

First Resort is an 8-week, self-guided, at-home, virtual reality program designed to be navigated via Meta Quest II headset devices and will be used as an intervention.

Delayed experimental intervention group

8 week First Resort virtual reality navigated through Meta Quest II headset devices delayed by one semester

Group Type OTHER

First Resort

Intervention Type OTHER

First Resort is an 8-week, self-guided, at-home, virtual reality program designed to be navigated via Meta Quest II headset devices and will be used as an intervention.

Interventions

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First Resort

First Resort is an 8-week, self-guided, at-home, virtual reality program designed to be navigated via Meta Quest II headset devices and will be used as an intervention.

Intervention Type OTHER

Other Intervention Names

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First

Eligibility Criteria

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Inclusion Criteria

Physical Therapy students enrolled at a single university in the southern United States during the fall 2024 semester

\-

Exclusion Criteria

Patient Health Questionnaire-8 score of 15 or more General Anxiety Disorder-7 score of 15 or more History of seizures History of motion sickness History of epilepsy History of balance impairment History of significant visual History of auditory impairment

\-
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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BehaVR LLC

INDUSTRY

Sponsor Role collaborator

Belmont University

OTHER

Sponsor Role lead

Responsible Party

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Sue Curfman

Associate Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Sue E Curfman, PT, DHSc

Role: PRINCIPAL_INVESTIGATOR

Belmont University

Locations

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Belmont University

Nashville, Tennessee, United States

Site Status

Countries

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United States

References

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Hoying J, Melnyk BM, Hutson E, Tan A. Prevalence and Correlates of Depression, Anxiety, Stress, Healthy Beliefs, and Lifestyle Behaviors in First-Year Graduate Health Sciences Students. Worldviews Evid Based Nurs. 2020 Feb;17(1):49-59. doi: 10.1111/wvn.12415. Epub 2020 Jan 8.

Reference Type BACKGROUND
PMID: 31912989 (View on PubMed)

Bolinski F, Etzelmuller A, De Witte NAJ, van Beurden C, Debard G, Bonroy B, Cuijpers P, Riper H, Kleiboer A. Physiological and self-reported arousal in virtual reality versus face-to-face emotional activation and cognitive restructuring in university students: A crossover experimental study using wearable monitoring. Behav Res Ther. 2021 Jul;142:103877. doi: 10.1016/j.brat.2021.103877. Epub 2021 May 11.

Reference Type BACKGROUND
PMID: 34029860 (View on PubMed)

Ma J, Zhao D, Xu N, Yang J. The effectiveness of immersive virtual reality (VR) based mindfulness training on improvement mental-health in adults: A narrative systematic review. Explore (NY). 2023 May-Jun;19(3):310-318. doi: 10.1016/j.explore.2022.08.001. Epub 2022 Aug 5.

Reference Type BACKGROUND
PMID: 36002363 (View on PubMed)

Macauley K, Plummer L. Prevalence and Predictors of Anxiety in Doctor of Physical Therapy Students. J Allied Health. 2017 Summer;46(2):e39-e41.

Reference Type BACKGROUND
PMID: 28561872 (View on PubMed)

Related Links

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https://www.realizedcare.com/stress

A mental wellness game for Quest Virtual Reality. First Resort. (2022, November 28).

http://www.realizedcare.com/stress

Stress, worry \& sadness. RealizedCare

Other Identifiers

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BelmontU

Identifier Type: -

Identifier Source: org_study_id

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