Examining the Effects of Virtual Reality Exercise on Mental Health

NCT ID: NCT06367439

Last Updated: 2025-08-11

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

154 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-03-19

Study Completion Date

2025-07-11

Brief Summary

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The primary purpose of this investigation is to examine the efficacy of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms Technologies, LLC) for improving well-being (i.e., vitality) over a 10-week period. The secondary purpose is to examine the efficacy of VR exercise for improving depression mood symptoms, anxiety mood symptoms, and perceived cognitive functioning over a 10-week period, as well as short-term mood (post-exercise) and affective experiences during exercise. The tertiarty purpose of this study is to examine the efficacy of VR exercise for improving both physical activity behaviour and physical activity motivation (attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) over a 10-week period. Another tertiary purpose is to examine whether key motivational variables (e.g., attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) regarding Supernatural use explain variability in Supernatural use over time.

Detailed Description

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Conditions

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Mental Health Mood Well-Being, Psychological Physical Activity

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

The study will utilize a 10-week, two-arm, single-blinded, waitlist control, randomized controlled trial (RCT). Healthy adults (19-64 years) from the Victoria community participating in less than 75 minutes of vigorous physical activity per week will be randomized to either the Supernatural (SN) condition or the wait-list control (WLC) condition for a 10-week period.
Primary Study Purpose

BASIC_SCIENCE

Blinding Strategy

SINGLE

Investigators
Single - Primary Investigator

Study Groups

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Virtual Reality Exercise Condition

Participants will complete a virtual reality (VR) exercise tutorial (Supernatural gameplay) and a Supernatural affect measurement workout (Flow or Boxing) in the Behavioural Medicine Lab (UVic). The tutorial will include watching Supernatural YouTube instructional videos, then completing a Supernatural training (\~5-6 min), a 'getting started' low intensity Supernatural workout (\~3 min), a low intensity Supernatural workout (\~3 min), and a medium intensity Supernatural workout (\~3 min). Participants will then complete the affect measurement medium intensity Supernatural workout (18-20 min). Participants will be provided a Virtual Reality headset (i.e., Meta Quest 3 headset) equipped with a Supernatural account for 10 weeks and will be instructed to participate in 75 minutes of medium intensity Supernatural physical activity per week which is equivalent to 75 minutes of vigorous physical activity (in line with the Canadian physical activity guidelines).

Group Type EXPERIMENTAL

Virtual reality exercise condition

Intervention Type BEHAVIORAL

Participants will complete a virtual reality exercise (i.e., Supernatural) tutorial (YouTube instruction and in-headset gameplay instruction/practice) and will complete a 18-20 minute affect measurement medium intensity virtual reality exercise (i.e., Supernatural) session in the Behavioural Medicine Lab (UVic).

Virtual reality exercise condition

Intervention Type BEHAVIORAL

Participants will be provided a virtual reality headset (Meta Quest 3 Headset) and subscription to a virtual reality exercise game (i.e., Supernatural) for 10 weeks. Participants will be instructed to participate in 75 minutes of medium intensity Supernatural physical activity (equivalent to 75 minutes of vigorous physical activity) per week in their own home.

Waitlist Control Condition

Participants will complete a control treadmill walk/run exercise session in the Behavioural Medicine Lab (30 min) that emulates the lab-based Supernatural exercise session (intervention condition). The treadmill run/walk will be the comparison condition for examining the effects of Supernatural exercise on mood and affect. First, participants will complete a 10 min treadmill orientation where they will walk for 3 min at 3 mph, walk for 3 min at 3.5 mph, walk/jog for 3 min at 4 mph, and walk for 1 min at 3 mph. Participants will then complete a 19.5-20 min treadmill walk/jog where they will complete a 1 min warmup at 3 mph, walk/jog for 17.5 min at 4 mph. Participants will then be asked to continue as they are for 10 weeks and will have the opportunity to bring home the Meta Quest 3 headset equipped with Supernatural for 10 weeks post-study.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Virtual reality exercise condition

Participants will complete a virtual reality exercise (i.e., Supernatural) tutorial (YouTube instruction and in-headset gameplay instruction/practice) and will complete a 18-20 minute affect measurement medium intensity virtual reality exercise (i.e., Supernatural) session in the Behavioural Medicine Lab (UVic).

Intervention Type BEHAVIORAL

Virtual reality exercise condition

Participants will be provided a virtual reality headset (Meta Quest 3 Headset) and subscription to a virtual reality exercise game (i.e., Supernatural) for 10 weeks. Participants will be instructed to participate in 75 minutes of medium intensity Supernatural physical activity (equivalent to 75 minutes of vigorous physical activity) per week in their own home.

Intervention Type BEHAVIORAL

Other Intervention Names

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Baseline virtual reality exercise and measurement workout 10 week virtual reality exercise program

Eligibility Criteria

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Inclusion Criteria

* Age 19-64
* Living in the Greater Victoria area
* Have a stable Wi-Fi connection at home
* Experience no health constraints that limit moderate-to-vigorous physical activity participation as identified by the Physical Activity Readiness Questionnaire (PARQ+).
* Currently participating in less than 75 minutes of vigorous physical activity per week (as per Canadian physical activity guidelines)
* Be willing to travel into the Behavioural Medicine Lab on the UVic campus
* Be the only member of their household to participate in the study, past or present

Exclusion Criteria

* If participant is flagged by the PARQ+ and is not cleared to participate in physical activity by their physician they are ineligible to participate
Minimum Eligible Age

19 Years

Maximum Eligible Age

64 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Meta Platforms, Inc.

UNKNOWN

Sponsor Role collaborator

University of Victoria

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Ryan Rhodes, PhD

Role: PRINCIPAL_INVESTIGATOR

Lab Director and Professor

Locations

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Behavioural Medicine Lab

Victoria, British Columbia, Canada

Site Status

Countries

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Canada

References

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Borg, G. (1998). Borg's perceived exertion and pain scales. Human Kinetics.

Reference Type BACKGROUND

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Reference Type BACKGROUND

Courneya KS, Jones LW, Rhodes RE, Blanchard CM. Effects of different combinations of intensity categories on self-reported exercise. Res Q Exerc Sport. 2004 Dec;75(4):429-33. doi: 10.1080/02701367.2004.10609176. No abstract available.

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Costa, P. T., & McCrae, R. R. (1992). Revised neo personality inventory and Neo Five-Factor Inventory. Research Psychologists Press.

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Gardner B, Abraham C, Lally P, de Bruijn GJ. Towards parsimony in habit measurement: testing the convergent and predictive validity of an automaticity subscale of the Self-Report Habit Index. Int J Behav Nutr Phys Act. 2012 Aug 30;9:102. doi: 10.1186/1479-5868-9-102.

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PMID: 4053261 (View on PubMed)

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Reference Type BACKGROUND

IPAQ. (2004). International physical activity prevalence study environmental survey module. Retrieved August 10 from http://www-rohan.sdsu.edu/faculty/sallis/IPAQIPS.pdf

Reference Type BACKGROUND

Lithopoulos A, Zhang CQ, Williams DM, Rhodes RE. Development and Validation of a Two-component Perceived Control Measure. Ann Behav Med. 2023 Feb 4;57(2):175-184. doi: 10.1093/abm/kaac033.

Reference Type BACKGROUND
PMID: 35849341 (View on PubMed)

Rhodes RE, Courneya KS. Investigating multiple components of attitude, subjective norm, and perceived control: an examination of the theory of planned behaviour in the exercise domain. Br J Soc Psychol. 2003 Mar;42(Pt 1):129-46. doi: 10.1348/014466603763276162.

Reference Type BACKGROUND
PMID: 12713760 (View on PubMed)

Rhodes, R. E., & Courneya, K. S. (2004). Differentiating motivation and control in the Theory of Planned Behavior. Psychology, Health, and Medicine, 9(2), 205-215. https://doi.org/10.1080/13548500410001670726

Reference Type BACKGROUND

Rhodes RE, Lithopoulos A. The Physical Activity Regulation Scale: Development and validity testing. Health Psychol. 2023 Jun;42(6):378-387. doi: 10.1037/hea0001283.

Reference Type BACKGROUND
PMID: 37227880 (View on PubMed)

Ryan RM, Frederick C. On energy, personality, and health: subjective vitality as a dynamic reflection of well-being. J Pers. 1997 Sep;65(3):529-65. doi: 10.1111/j.1467-6494.1997.tb00326.x.

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Svebak, S., & Murgatroyd, S. (1985). Metamotivational dominance: A multimethod validation of reversal theory constructs. Journal of Personality and Social Psychology, 48(1), 107-116.

Reference Type BACKGROUND

Wilhelm, P., & Schoebi, D. (2007). Assessing mood in daily life: Structural validity, sensitivity to change, and reliability of a short-scale to measure three basic dimensions of mood. European Journal of Psychological Assessment, 23(4), 258-267. https://doi.org/10.1027/1015-5759.23.4.258

Reference Type BACKGROUND

Wilson, P. M., & Muon, S. (2008). Psychometric properties of the Exercise Identity Scale in a university sample. International Journal of Sport and Exercise Psychology, 6(2), 115-131. https://doi.org/10.1080/1612197X.2008.9671857

Reference Type BACKGROUND

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Bostic, T. J., Rubio, D. M., & Hood, M. (2000). A validation of the subjective vitality scale using structural equation modelling. Social Indicators Research, 52(3), 313-324. https://doi.org/10.1111/j.1541-0072.1977.tb01338.x

Reference Type BACKGROUND

Cox A, Rhodes RE. Increasing Physical Activity in Empty Nest and Retired Populations Online: A Randomized Feasibility Study. J Aging Phys Act. 2023 Jun 1;31(6):909-922. doi: 10.1123/japa.2022-0285. Print 2023 Dec 1.

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Peres, S. C., Pham, T., & Phillips, R. (2013). Validation of the system usability scale (sus): SUS in the wild. Proceedings of the Human Factors and Ergonomics Society, 1, 192-196. https://doi.org/10.1177/1541931213571043

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Other Identifiers

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FN-10984

Identifier Type: -

Identifier Source: org_study_id

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