Virtual Reality and Technologies for Elderly

NCT ID: NCT06076148

Last Updated: 2025-07-29

Study Results

Results available

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

7 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-04-14

Study Completion Date

2024-02-09

Brief Summary

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The objective of this clinical trial is to understand the determinants and opportunities for acceptance of immersive technologies to support physical, cognitive, and social health and the possibilities for "aging well" among the new generation of older adults. The main questions it aims to answer are:

* What are the needs and expectations in terms of immersive activities and intervention methods according to age?
* Do different game modes influence the needs and expectations in immersive activities of this population? 50 participants will be asked to complete a preliminary questionnaire about their activity habits and preferences. They will then be invited to participate in individual or multiplayer virtual reality game trials, a post-trial discussion about their experience and a questionnaire completion.

Detailed Description

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Conditions

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Aging Well

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

CROSSOVER

All participants will test both multiplayer and individual games. Order of testing is reversed in between arms.
Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

NONE

Study Groups

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Individual then multiplayer games

Participants of this group will conduct the sessions in the following order : Focus group about individual virtual reality games then Focus group about multiplayer virtual reality games.

Group Type EXPERIMENTAL

Virtual reality games

Intervention Type DEVICE

three individual games (physical, cognitive and relaxation) and two multiplayer games will be tested.

Multiplayer then individual games

Participants of this group will conduct the sessions in the following order : Focus group about multiplayer virtual reality games then Focus group about individual virtual reality games.

Group Type EXPERIMENTAL

Virtual reality games

Intervention Type DEVICE

three individual games (physical, cognitive and relaxation) and two multiplayer games will be tested.

Interventions

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Virtual reality games

three individual games (physical, cognitive and relaxation) and two multiplayer games will be tested.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Be 50 years old or older

Exclusion Criteria

* Having functional limitations
* Having cognitive impairments
* Being at risk of epilepsy
* Not being autonomus
* Having a pacemaker
Minimum Eligible Age

50 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Natural Sciences and Engineering Research Council, Canada

OTHER

Sponsor Role collaborator

SEC Fonds Immobilier Groupe Maurice

UNKNOWN

Sponsor Role collaborator

Fédération Québécoise des Loisirs en Institution

UNKNOWN

Sponsor Role collaborator

Fédération de l'Age D'Or du Québec

UNKNOWN

Sponsor Role collaborator

TOPMED

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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TOPMED

Québec, Quebec, Canada

Site Status

Countries

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Canada

Provided Documents

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Document Type: Study Protocol

View Document

Document Type: Informed Consent Form

View Document

Other Identifiers

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RD-407_VR 50+

Identifier Type: -

Identifier Source: org_study_id

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