Comparing the Impact of Virtual Reality and Paper and Pencil on Psychosocial Rehabilitation
NCT ID: NCT04291586
Last Updated: 2021-01-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
29 participants
INTERVENTIONAL
2019-06-03
2020-03-31
Brief Summary
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The purpose of this study is to determine whether this methodology has more impact on psychosocial rehabilitation than a paper and pencil personalized program.
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Detailed Description
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Virtual Reality (VR) has shown to be a solution for the development of accessible and ecologically valid systems but, does it have more impact than a paper and pencil personalized intervention?
Through a participatory design approach, with health professionals, the investigators have developed:
a motor-accessible and cognitive-personalized VR-based system, where conventional cognitive tasks were operationalized in meaningful simulations of ADL's (Reh@City) and; a web tool which generates personalized paper and pencil tasks (Task Generator).
The investigators goal is to have a sample of 30 inpatients from a psychosocial rehabilitation unit, with no age limit, randomly allocated in two groups: 1) the experimental group, where participants will perform 30 minutes of the VR training with Reh@City; and 2) the control group, where participants will perform 30 minutes of the paper and pencil training with the Task Generator.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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Virtual Reality
The Virtual Reality group will perform personalized activities of daily living in the context of a simulated city (Reh@City). The interaction with the virtual environment will be through a natural user interface.
Virtual reality
Virtual Reality Intervention of 30 minutes, 3 times a week until reaching 24 sessions.
Paper and Pencil
The paper and pencil group will perform a set of cognitive paper and pencil tasks personalized to their deficits and generated automatically through a Task Generator.
Paper and Pencil
Paper and Pencil Intervention of 30 minutes, 3 times a week until reaching 24 sessions.
Interventions
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Virtual reality
Virtual Reality Intervention of 30 minutes, 3 times a week until reaching 24 sessions.
Paper and Pencil
Paper and Pencil Intervention of 30 minutes, 3 times a week until reaching 24 sessions.
Eligibility Criteria
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Inclusion Criteria
* Cognitive deficit but with enough capacity to understand the task and follow instructions;
* Able to read and write.
Exclusion Criteria
FEMALE
No
Sponsors
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Universidade da Madeira
OTHER
Instituto Irmãs Hospitaleiras Sagrado Coração de Jesus
OTHER
Responsible Party
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Principal Investigators
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Sergi Bermudez, Ph,D
Role: PRINCIPAL_INVESTIGATOR
Madeira Interactive Technologies Institute
Locations
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Instituto das Irmãs Hospitaleiras do Sagrado Coração de Jesus - Casa de Saúde Câmara Pestana
Funchal, Funchal-Madeira, Portugal
Countries
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Other Identifiers
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Casa de Saúde Câmara Pestana
Identifier Type: -
Identifier Source: org_study_id
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