Using Virtual Reality and Robotics Technologies for Vocational Evaluation, Training and Placement
NCT ID: NCT02498262
Last Updated: 2019-07-12
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
100 participants
INTERVENTIONAL
2015-06-30
2020-12-31
Brief Summary
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This is an interventional study with three target populations: autism spectrum disorder, traumatic brain injury, and severe mobility and manipulation impairments. The prototype system allows for a wide range of environments with the vocational evaluator easily controlling the virtual experience, while the job seekers interact realistically.
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Detailed Description
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If the participant takes part in this study, they will be asked to:
* Arrive at the Rehabilitation Robotics \& Prosthetics Testbed (RRT) building at the times agreed to between the participant, the job coach and the key research personnel.
* Use a virtual reality system that is like a large video game with the job coach.
* Complete some skill tasks in the virtual world video game:
* Cleaning skills such as vacuum cleaning, mopping and litter collection.
* Loading virtual boxes into back of a virtual truck.
* Fulfilling orders and deliveries with tangible boxes in a virtual warehouse.
* Navigating to different checkpoints in an outdoor virtual environment.
* Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers.
* Communicating with virtual characters.
* These tasks will take place in non-real virtual environments such as: warehouse, grocery, parking lot, and outside.
* The job coach or counselor will be with the participant just as they would in a traditional job training.
* The researchers will ask the participant questions about what they liked and disliked about the virtual reality system video game. These questions can be asked directly or via a form.
* There will be 15 minutes break times every hour and the total time will be equal to the participant's normal job coach interactions.
* The participant will be asked to participate no more than 5 hours each day, up to 15 days. Number of training days will be decided by the participant, the job coach, and the research staff.
* Data related to the time and the performance from the start to the end of each task will be recorded at the background automatically.
* Audio/visual and/or video documentation of the study may be recorded. Video and photographic recordings will be used only to aid in presenting the study for academic purposes. All information will be kept anonymous.
* Subjects' screening will be performed by the subjects' therapists beforehand, who will decide whether the subject is eligible for this study or not, based on the investigators' inclusion/exclusion requirements.
* Total Number of Participants: Up to 100 people (Up to 50 individuals with disabilities and Up to 50 healthy individuals) will take part in this study.
A $50 gift card will be given to each participant on their first training session as a thank you gift and an incentive to participate in the study.
Conditions
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Study Design
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NA
SINGLE_GROUP
OTHER
NONE
Study Groups
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Virtual Reality Training System
Virtual Reality System
The participants will use a virtual reality system that is like a large video game and complete some job skill tasks in the virtual world video game.
Interventions
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Virtual Reality System
The participants will use a virtual reality system that is like a large video game and complete some job skill tasks in the virtual world video game.
Eligibility Criteria
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Inclusion Criteria
* Participants must display the capacity to understand the objectives of each of the skill tasks below, that will take place in various virtual environments.
Skill tasks:
* Cleaning skills such as vacuum cleaning, mopping and litter collection.
* Loading virtual boxes into back of a virtual truck using a haptic stick controller.
* Fulfilling orders and deliveries in a virtual warehouse with tangible boxes.
* Navigating to different checkpoints in an outdoor virtual environment.
* Money management skills such as recognizing coin and bill amounts, counting money and giving correct amount of change to virtual customers.
* Communicating with virtual characters.
* High, medium or low functioning with the ability to verbally communicate with the research team
* Being able to perform basic gestures such as extending arms and walking in place
* Participants will include individuals that have suffered a moderate to severe traumatic brain
* Participants must be deemed Rancho Los Amigos score of 7 or higher
* Being able to perform basic gestures such as extending arms and walking in place
• Persons with spinal cord injury, muscle dystrophy, multiple sclerosis or cerebral palsy
Exclusion Criteria
* Adults older than 60 years of age
* Pregnant women
* Participants unable to control a joystick
* Participants unable to verbally communicate
* Participants unable to control a joystick
* Participants unable to verbally communicate
* Participants unable to control a joystick
* Participants unable to verbally communicate
• Participants unable to control a joystick
18 Years
60 Years
ALL
Yes
Sponsors
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Florida Department Of Education
OTHER_GOV
University of South Florida
OTHER
Responsible Party
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Principal Investigators
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Redwan Alqasemi, Ph.D.
Role: STUDY_DIRECTOR
University of South Florida
Locations
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Rehabilitation Robotics & Prosthetics Testbed (RRT) Laboratory on the campus of the University of South Florida
Tampa, Florida, United States
Countries
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References
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L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "VR4VR: Towards Vocational Rehabilitation of Individuals with Disabilities in Immersive Virtual Reality Environments," in proc. of Workshop on Virtual and Augmented Assistive Technologies (VAAT) at IEEE Virtual Reality 2014, Minneapolis, MN, April 2014.
E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, S. Sundarrao, and R. Dubey, "Poster: Design and Development of a Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," IEEE Symposium on 3D User Interfaces 2014, Minneapolis, MN, April 2014.
L. Bozgeyikli, E. Bozgeyikli, M. Clevenger, S. Gong, A. Raij, R. Alqasemi, S. Sundarrao and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2014.
E. Bozgeyikli, L. Bozgeyikli, M. Clevenger, A. Raij, R. Alqasemi, and R. Dubey, "Poster: A Virtual Reality System for Vocational Rehabilitation of Individuals with Disabilities," College of Engineering Research Day, Tampa, FL, November 2013.
Other Identifiers
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Ame2_Pro00013008
Identifier Type: -
Identifier Source: org_study_id
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