Virtual Reality for Vocational Recovery

NCT ID: NCT07114887

Last Updated: 2025-08-11

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

NOT_YET_RECRUITING

Clinical Phase

NA

Total Enrollment

20 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-08-31

Study Completion Date

2025-12-31

Brief Summary

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Unemployment is higher among young people who experience mental ill-health compared to the general population. This can have a lasting impact on young people, many of whom are highly motivated to gain employment and education. There are many challenges to seeking, gaining, and maintaining employment for young people. To address these challenges and help young people meet their employment and education goals, investigators have developed a VR intervention to support vocational skill building. The aim of the current study is to evaluate the feasibility, acceptability, and safety, of the Virtual Reality for Vocational Recovery (VR4VR) intervention. A small group of vocational specialists will support up to 20 young people with their vocational outcomes using VR4VR over a 3-6week period. Both young people and specialists will complete questionnaires related to acceptability of the intervention, including qualitative interviews. Data on feasibility and safety will also be collected. Results will inform whether VR is feasible, acceptable, and safe to support vocational outcomes within vocational services that support young people with mental health difficulties, potentially supporting further intervention development and larger trials.

Detailed Description

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Conditions

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Mental Health Disorder

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Virtual reality for vocational recovery

Within standard vocational care, young people will receive a three-session (optional 4th) virtual reality training intervention to address key challenges associated with educational and employment attainment and maintenance.

Session 1: Approaching potential employers Session 2: Asking for reasonable adjustments Session 3: Managing customers

Group Type EXPERIMENTAL

Virtual reality for vocational recovery

Intervention Type BEHAVIORAL

Intervention is an immersive virtual reality (VR) intervention, delivered through a VR headset, supported by a trained vocational specialist. Intervention content was co-designed with young people with mental health and vocational challenges, and vocational specialists with experiencing supporting this population. Content was guided by goals of vocational programs, including Individual Placement and Support.

Interventions

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Virtual reality for vocational recovery

Intervention is an immersive virtual reality (VR) intervention, delivered through a VR headset, supported by a trained vocational specialist. Intervention content was co-designed with young people with mental health and vocational challenges, and vocational specialists with experiencing supporting this population. Content was guided by goals of vocational programs, including Individual Placement and Support.

Intervention Type BEHAVIORAL

Other Intervention Names

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VR4VR

Eligibility Criteria

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Inclusion Criteria

1. They are aged 18-25 seeking vocational support at participating vocational support programs
2. Have a named care-coordinator or key worker
3. Comfortable using a VR headset
4. Consent to recording of interview for transcription

Exclusion Criteria

1. They lack fluency in English (spoken and written), since this is required to understand participate in the VR intervention;
2. They have a known diagnosis of a moderate intellectual disability, due to some of the content delivered during the intervention requiring a certain level of understanding.
3. As the therapy uses audio and visual means of communication, participants with impairments so severe that they cannot hear instructions, or are unable to see the virtual reality environments, cannot participate. Mild impairments can be accommodated, as sound volume can be turned up, and the Meta Quest headband is used to comfortably use glasses with the headset.

A vocational specialist or staff participant will be considered eligible for inclusion in this study if:

1. Presently work within a vocational program and hold a caseload of young people
2. Have worked with at least 5 young people within a vocational intervention.
3. Sufficient command of the English language
4. Consent to audio recording of interview


A staff participant will be considered eligible for inclusion in this study if:

1. Presently work within a role supporting a vocational program
2. Sufficient command of the English language
3. Consent to audio recording of interview
Minimum Eligible Age

18 Years

Maximum Eligible Age

25 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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TAL Community Foundation

UNKNOWN

Sponsor Role collaborator

University of Melbourne

OTHER

Sponsor Role collaborator

Orygen

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Jennifer Nicholas, PhD

Role: PRINCIPAL_INVESTIGATOR

University of Melbourne

Locations

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Veritas House

Orange, New South Wales, Australia

Site Status

Orygen Specialist Services

Melbourne, Victoria, Australia

Site Status

Youth Focus Burswood

Perth, Western Australia, Australia

Site Status

Countries

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Australia

Central Contacts

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Jennifer M Nicholas, PhD

Role: CONTACT

+61399669235

James Whiting

Role: CONTACT

+61399669173

Facility Contacts

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Haylee Lepaio

Role: primary

+61437 415 906

Patrik Shah

Role: primary

+61460853046

Katie Llewell

Role: primary

+618 9274 8860

Other Identifiers

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ORY-P05-24-31

Identifier Type: -

Identifier Source: org_study_id

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