Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
NA
20 participants
INTERVENTIONAL
2025-08-31
2025-12-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
OTHER
NONE
Study Groups
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Virtual reality for vocational recovery
Within standard vocational care, young people will receive a three-session (optional 4th) virtual reality training intervention to address key challenges associated with educational and employment attainment and maintenance.
Session 1: Approaching potential employers Session 2: Asking for reasonable adjustments Session 3: Managing customers
Virtual reality for vocational recovery
Intervention is an immersive virtual reality (VR) intervention, delivered through a VR headset, supported by a trained vocational specialist. Intervention content was co-designed with young people with mental health and vocational challenges, and vocational specialists with experiencing supporting this population. Content was guided by goals of vocational programs, including Individual Placement and Support.
Interventions
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Virtual reality for vocational recovery
Intervention is an immersive virtual reality (VR) intervention, delivered through a VR headset, supported by a trained vocational specialist. Intervention content was co-designed with young people with mental health and vocational challenges, and vocational specialists with experiencing supporting this population. Content was guided by goals of vocational programs, including Individual Placement and Support.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
2. Have a named care-coordinator or key worker
3. Comfortable using a VR headset
4. Consent to recording of interview for transcription
Exclusion Criteria
2. They have a known diagnosis of a moderate intellectual disability, due to some of the content delivered during the intervention requiring a certain level of understanding.
3. As the therapy uses audio and visual means of communication, participants with impairments so severe that they cannot hear instructions, or are unable to see the virtual reality environments, cannot participate. Mild impairments can be accommodated, as sound volume can be turned up, and the Meta Quest headband is used to comfortably use glasses with the headset.
A vocational specialist or staff participant will be considered eligible for inclusion in this study if:
1. Presently work within a vocational program and hold a caseload of young people
2. Have worked with at least 5 young people within a vocational intervention.
3. Sufficient command of the English language
4. Consent to audio recording of interview
A staff participant will be considered eligible for inclusion in this study if:
1. Presently work within a role supporting a vocational program
2. Sufficient command of the English language
3. Consent to audio recording of interview
18 Years
25 Years
ALL
No
Sponsors
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TAL Community Foundation
UNKNOWN
University of Melbourne
OTHER
Orygen
OTHER
Responsible Party
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Principal Investigators
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Jennifer Nicholas, PhD
Role: PRINCIPAL_INVESTIGATOR
University of Melbourne
Locations
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Veritas House
Orange, New South Wales, Australia
Orygen Specialist Services
Melbourne, Victoria, Australia
Youth Focus Burswood
Perth, Western Australia, Australia
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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ORY-P05-24-31
Identifier Type: -
Identifier Source: org_study_id
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