Use of Virtual Reality Game Playing During Venipuncture
NCT ID: NCT03518346
Last Updated: 2019-05-15
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
12 participants
INTERVENTIONAL
2018-04-09
2019-01-15
Brief Summary
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Detailed Description
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Participants will take part in the study during their scheduled research venipuncture. The venipuncture lasts approximately 15-30 minutes. Pre and post venipuncture questionnaires for both participant and parent will take 15 minutes to complete. Total study time is between 30 and 45 minutes. Questionnaires completed by research personal will take 15 minutes to complete.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
HEALTH_SERVICES_RESEARCH
NONE
Study Groups
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Virtual Reality Group
Participants may be randomized to the virtual reality, VR, group or the standard of care group. For the VR group, we are using the Samsung VR Go (VR head set), Samsung S7 (phone) and programmed distraction (Spaceburgers, Pebbles the Penguin, and/or Happy Place). Spaceburgers and Pebbles the Penguin were designed by the Department of Anesthesiology at Lucile Packard Children's Hospital Stanford through the Stanford Chariot Program (Childhood Anxiety Reduction Through Innovation and Technology). Happy Place is a nongame immersive experience that will be offered to children uninterested in the previously mentioned game. Happy Place was designed by a Swedish Pharmacy Chain, Apotek Hjartat, aimed to distract patients from their pain with a peaceful, interactive environment. Each of the video games runs for the length of time needed to complete the venipuncture.
Virtual Reality
Samsung VR Go (VR head set), Samsung S7 (phone), and programmed distraction
Standard of Care Group
Participants may be randomized to the virtual reality, VR, group or the standard of care group. The standard of care group will use various distractions. Distraction tools include books and movies using a wall mounted TV as standard practice.
Standard of Care
Books, movies, TV
Interventions
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Virtual Reality
Samsung VR Go (VR head set), Samsung S7 (phone), and programmed distraction
Standard of Care
Books, movies, TV
Eligibility Criteria
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Inclusion Criteria
2. History of distress or refusal of blood draws or similar medical procedures OR
3. Parent or child endorsement of fear, anxiety, concern or adherence in past blood draw during the recruitment phone call, consent or child evaluation will be offered the potential of the VR intervention OR
Exclusion Criteria
2. Vision loss or significant visual impairment to the degree that the participant is unable to see the activity and features of the VR game.
8 Years
19 Years
ALL
No
Sponsors
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University of California, Davis
OTHER
Responsible Party
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Principal Investigators
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Julie Schweitzer, PhD
Role: PRINCIPAL_INVESTIGATOR
University of California, Davis
Locations
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University of California Davis MIND Institute
Sacramento, California, United States
Countries
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Other Identifiers
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1170355
Identifier Type: -
Identifier Source: org_study_id
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