Virtual Reality Technology For Cognitive Functions Of Children With Down Syndrome
NCT ID: NCT05849818
Last Updated: 2023-05-09
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
30 participants
INTERVENTIONAL
2023-05-31
2023-08-31
Brief Summary
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Detailed Description
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There is encouraging evidence supporting the use of non-immersive virtual environments to provide useful learning, rehabilitation, and leisure experiences for people with intellectual disabilities. Therefore, immersive VR applications may also be an effective way to improve motivation and engagement for children with DS in learning settings (Michalski et al., 2022). Therefore, this study aims to investigate the effect of full-immersive VRapeutic software gaming technology on cognitive functions of children with Down syndrome
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Effect of fully immersive VR + school regular activities on cognitive functions of Down children
Children in this group will practice the same activities as control group in addition to virtual reality session using fully-immersive VRapeutic software gaming technology (Viblio module)for 20 min/3sessions/week for 8 weeks.
full-immersive VRapeutic software gaming technology
* Children of the study group will receive VR training sessions 3 times per week for 8 successive weeks.
* Viblio VRapeutic fully immersive game will be used.
* Manual instructions of the game will be followed and features of the game will be customized.
* The child instructed to put back a pile of books on the floor into their shelves.
* Level II of the game we will use audio visual distractors , repeated parrot sound and the child is required to order the books by colors
* Level III distracting tasks during book ordering
* The complexity of the game depend on task duration, number of books and the nature of distractors
Effect of school regular activities on cognitive functions of down children
Children in this group will practice their regular activities of school and daily living (receive no treatment).
No interventions assigned to this group
Interventions
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full-immersive VRapeutic software gaming technology
* Children of the study group will receive VR training sessions 3 times per week for 8 successive weeks.
* Viblio VRapeutic fully immersive game will be used.
* Manual instructions of the game will be followed and features of the game will be customized.
* The child instructed to put back a pile of books on the floor into their shelves.
* Level II of the game we will use audio visual distractors , repeated parrot sound and the child is required to order the books by colors
* Level III distracting tasks during book ordering
* The complexity of the game depend on task duration, number of books and the nature of distractors
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
6 Years
10 Years
ALL
No
Sponsors
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Cairo University
OTHER
Responsible Party
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Ayman Kamal Elboraey
Professor of Pediatric physical therapy
Principal Investigators
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Amira Eltohamy, professor
Role: PRINCIPAL_INVESTIGATOR
Cairo University
Locations
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Cairo University
Giza, , Egypt
Countries
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Central Contacts
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Amira Eltohamy, Professor
Role: CONTACT
Other Identifiers
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Ayman Kamal
Identifier Type: -
Identifier Source: org_study_id
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