The Effect of Virtual Reality-Based Occupational Health and Safety Training on Workplace Accidents and Occupational Health Literacy Among Adolescents in Vocational Education
NCT ID: NCT07043244
Last Updated: 2025-06-29
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
65 participants
INTERVENTIONAL
2025-04-10
2025-06-18
Brief Summary
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The Motor Vehicles Technology field is one of the most populated programs in VECs. Türkiye's rapid advancement in the automotive industry has heightened the demand for a qualified workforce in this area. According to the UN Convention on the Rights of the Child, Türkiye recognizes every person under 18 years as a child. However, the labor force participation rate among children aged 15-17 has risen to 22.1%. These children often work long hours under unfavorable conditions. Reports indicate that children working in automotive technology suffer from musculoskeletal issues, lack tetanus vaccination, and do not utilize personal protective equipment.
Despite Türkiye's ratification of international conventions addressing child labor, the prevalence of child labor and related adverse social and health consequences remain a challenge. Occupational accidents are alarmingly high among child workers. One critical factor in reducing such incidents is improving Occupational Health Literacy (OHL), defined as the capacity of workers to access, understand, and use information and services to make informed decisions regarding workplace health and safety.
This project aims to reduce work-related accidents and improve the OHL levels of child workers in the Motor Vehicles Technology field through a Virtual Reality (VR) simulation-based occupational health and safety education program. VR simulation provides a three-dimensional, interactive learning environment where users can explore and engage with simulated scenarios. VR is particularly suitable for demonstrating hazardous, costly, or complex processes that are difficult to replicate in classroom settings. According to literature, VR-based learning yields better educational outcomes compared to traditional methods, offering cost-effectiveness, efficient space use, and opportunities for self-directed learning.
The proposed program integrates VR simulations designed to present realistic workplace hazards and safety practices. Through immersive interaction, the program seeks to enhance learners' awareness and behavioral competence regarding occupational risks. This intervention, targeting Generation Z youth, aligns with the urgent need for innovative, tech-supported approaches to safeguard children's health in vocational contexts.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Virtual reality simulation Participants receive virtual reality-based occupational health and safety
virtual reality simulation
no description, work attempt completed
Control Arm: Participants did not receive any occupational health and safety training.
No interventions assigned to this group
Interventions
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virtual reality simulation
no description, work attempt completed
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
15 Years
18 Years
MALE
Yes
Sponsors
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Saglik Bilimleri Universitesi
OTHER
Responsible Party
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Locations
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Sarıyer Atatürk Vocational Education Center
Istanbul, , Turkey (Türkiye)
Countries
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Other Identifiers
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2025-010
Identifier Type: OTHER_GRANT
Identifier Source: secondary_id
2025/01
Identifier Type: -
Identifier Source: org_study_id
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