The Effectiveness of a Serious Game Targeting Interpersonal Emotion Regulation in Early Adolescents

NCT ID: NCT04808102

Last Updated: 2021-03-22

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.

Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

180 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-04-30

Study Completion Date

2022-03-31

Brief Summary

Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.

Background: Adaptive interpersonal emotion regulation (iER) is a vital tool for positive relations. During early adolescence, peer relations become increasingly important, making this age group a relevant target group for interventions promoting positive interactions with each other, yet no evidence-based intervention exists for early adolescents specifically.

Methods: This randomized controlled trial (RCT) aims to test effectiveness and feasibility of a serious game training iER skills in early adolescents by comparing outcomes with a control group playing a game without psychoeducational content in a pre- and post-test design. German- and English-speaking early adolescents (10-14 years) are eligible for participation. IER skills improvement assessed by a vignette task is the primary outcome variable and will be analysed with a chi-square test. Feasibility and acceptability and variables such as emotional competence, personal emotion regulation, gender, and sex will be assessed by questionnaires.

Discussion: This RCT will test whether playing serious game about iER strategies will result in an improvement of iER skills and whether the game is feasible and acceptable for early adolescents with the ultimate aim to implement the game in school classes and help early adolescents achieve positive peer relationships.

Detailed Description

Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.

Conditions

See the medical conditions and disease areas that this research is targeting or investigating.

Interpersonal Relations

Study Design

Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.

Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

This trial is a RCT with an experimental and a control group, with participants being individually allocated to either of the groups. The allocation ratio is 50:50. This RCT adopts a pre-post-test strategy with the between-participant factor "group" and the within-participant factor "time".
Primary Study Purpose

PREVENTION

Blinding Strategy

TRIPLE

Participants Investigators Outcome Assessors
Investigator and trial participants will be blinded throughout the study due to the automised randomization process via the online server SosciSurvey. Statistical analysis will be executed by generating a number for each group, with its affiliation unknown to the analyst.

Study Groups

Review each arm or cohort in the study, along with the interventions and objectives associated with them.

IER serious game

A serious game training interpersonal emotion regulation strategies.

Group Type EXPERIMENTAL

IER AG

Intervention Type DEVICE

The game is a web-based single-player adventure game with 3 levels created with the RPG Maker MV. Playtime is approximately 3 hours.

control game

A control puzzle game without psychoeducational content.

Group Type SHAM_COMPARATOR

BubbleShooter

Intervention Type DEVICE

A free-to-play arcade browser puzzle game called BubbleShooter.

Interventions

Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.

IER AG

The game is a web-based single-player adventure game with 3 levels created with the RPG Maker MV. Playtime is approximately 3 hours.

Intervention Type DEVICE

BubbleShooter

A free-to-play arcade browser puzzle game called BubbleShooter.

Intervention Type DEVICE

Eligibility Criteria

Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.

Inclusion Criteria

* Between 10 and 14 years old
* Willing and able to provide written parental consent
* Willing and able to participate in filling out pre- and post-test online questionnaires, and playing a web-based game
* Able to read and understand German or English
* Access to a device with internet (computer, mobile phone, tablet)

Exclusion Criteria

\-
Minimum Eligible Age

10 Years

Maximum Eligible Age

14 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

Meet the organizations funding or collaborating on the study and learn about their roles.

Ludwig Boltzmann Gesellschaft

OTHER

Sponsor Role collaborator

Karl Landsteiner University of Health Sciences

OTHER

Sponsor Role lead

Responsible Party

Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.

Responsibility Role SPONSOR

Principal Investigators

Learn about the lead researchers overseeing the trial and their institutional affiliations.

Beate Schrank

Role: STUDY_DIRECTOR

Karl Landsteiner University of Health Sciences

Central Contacts

Reach out to these primary contacts for questions about participation or study logistics.

Gloria Mittmann, MSc

Role: CONTACT

+43 (0) 664 882 857 69

Beate Schrank

Role: CONTACT

References

Explore related publications, articles, or registry entries linked to this study.

Mittmann G, Zehetmayer S, Schrank B. Study protocol for a randomised controlled trial to evaluate the effectiveness of a serious game targeting interpersonal emotion regulation in early adolescents. Trials. 2021 Oct 25;22(1):741. doi: 10.1186/s13063-021-05706-7.

Reference Type DERIVED
PMID: 34696816 (View on PubMed)

Other Identifiers

Review additional registry numbers or institutional identifiers associated with this trial.

DOT2021P1

Identifier Type: -

Identifier Source: org_study_id

More Related Trials

Additional clinical trials that may be relevant based on similarity analysis.

Effect Study of SMART Treatment for Youth
NCT07200713 NOT_YET_RECRUITING NA
Game Intervention for Resilience
NCT07235696 RECRUITING NA
Games & Well-Being Study
NCT01886911 COMPLETED NA
Emotion Regulation Group Study
NCT05734677 UNKNOWN NA