The Effectiveness of a Serious Game Targeting Interpersonal Emotion Regulation in Early Adolescents
NCT ID: NCT04808102
Last Updated: 2021-03-22
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
UNKNOWN
NA
180 participants
INTERVENTIONAL
2021-04-30
2022-03-31
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
Methods: This randomized controlled trial (RCT) aims to test effectiveness and feasibility of a serious game training iER skills in early adolescents by comparing outcomes with a control group playing a game without psychoeducational content in a pre- and post-test design. German- and English-speaking early adolescents (10-14 years) are eligible for participation. IER skills improvement assessed by a vignette task is the primary outcome variable and will be analysed with a chi-square test. Feasibility and acceptability and variables such as emotional competence, personal emotion regulation, gender, and sex will be assessed by questionnaires.
Discussion: This RCT will test whether playing serious game about iER strategies will result in an improvement of iER skills and whether the game is feasible and acceptable for early adolescents with the ultimate aim to implement the game in school classes and help early adolescents achieve positive peer relationships.
Related Clinical Trials
Explore similar clinical trials based on study characteristics and research focus.
Evaluation of a Serious Game Aimed at Improving Mental Health in Youth.
NCT04608578
EmoTIChealth: Promoting Adolescent Health Through a Serious Game.
NCT07212530
A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming
NCT06811571
Exploring the Health Effects of Group Game-based Activities on Individuals With Chronic Mental Illness
NCT06440200
Video Game Play to Alleviate Adolescent Anxiety
NCT05923944
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
RANDOMIZED
PARALLEL
PREVENTION
TRIPLE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
IER serious game
A serious game training interpersonal emotion regulation strategies.
IER AG
The game is a web-based single-player adventure game with 3 levels created with the RPG Maker MV. Playtime is approximately 3 hours.
control game
A control puzzle game without psychoeducational content.
BubbleShooter
A free-to-play arcade browser puzzle game called BubbleShooter.
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
IER AG
The game is a web-based single-player adventure game with 3 levels created with the RPG Maker MV. Playtime is approximately 3 hours.
BubbleShooter
A free-to-play arcade browser puzzle game called BubbleShooter.
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
* Willing and able to provide written parental consent
* Willing and able to participate in filling out pre- and post-test online questionnaires, and playing a web-based game
* Able to read and understand German or English
* Access to a device with internet (computer, mobile phone, tablet)
Exclusion Criteria
10 Years
14 Years
ALL
Yes
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
Ludwig Boltzmann Gesellschaft
OTHER
Karl Landsteiner University of Health Sciences
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
Principal Investigators
Learn about the lead researchers overseeing the trial and their institutional affiliations.
Beate Schrank
Role: STUDY_DIRECTOR
Karl Landsteiner University of Health Sciences
Central Contacts
Reach out to these primary contacts for questions about participation or study logistics.
References
Explore related publications, articles, or registry entries linked to this study.
Mittmann G, Zehetmayer S, Schrank B. Study protocol for a randomised controlled trial to evaluate the effectiveness of a serious game targeting interpersonal emotion regulation in early adolescents. Trials. 2021 Oct 25;22(1):741. doi: 10.1186/s13063-021-05706-7.
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
DOT2021P1
Identifier Type: -
Identifier Source: org_study_id
More Related Trials
Additional clinical trials that may be relevant based on similarity analysis.