Self-Compassion and Problematic Gaming: A Randomized Trial

NCT ID: NCT07270315

Last Updated: 2025-12-16

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

308 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-10-15

Study Completion Date

2024-04-21

Brief Summary

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This study investigates the impact of self-compassion on reducing problematic gaming behaviors among young adults. Problematic gaming has been linked to anxiety, depression, and social dysfunction, and this study aims to assess how self-compassion can address these issues. The study explores the role of basic psychological needs and social anxiety as mediators in this process.

A randomized controlled trial was conducted with 308 online game players (M = 22.40, SD = 3.52), who were randomly assigned to either an intervention group (n = 194) or a waitlist group (n = 114). The intervention consisted of an online self-compassion program. Participants completed pretest, posttest, and follow-up questionnaires to assess the changes in self-compassion and problematic gaming behaviors. The results indicated that the intervention significantly increased self-compassion and reduced problematic gaming through the same mediating pathways of basic psychological needs and social anxiety.

These findings suggest that self-compassion training may be an effective intervention for reducing problematic gaming behaviors among young adults, with implications for mental health interventions in gaming communities.

Detailed Description

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Conditions

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Problematic Gaming Self-Compassion

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Self-Compassion Intervention Group

Participants in this group received a 14-day online course titled Positive Self, designed to enhance self-compassion. The course included 14 didactic videos (approximately 10 minutes each) on self-compassion concepts and applications, as well as 14 guided audio meditations (approximately 6 minutes each). The meditation practice involved in this intervention began with 3 days of breathing meditation, followed by 11 days of loving-kindness meditation. This intervention has been shown to effectively promote self-compassion in prior research.

Group Type EXPERIMENTAL

Positive Self - 14-Day Online Self-Compassion Course

Intervention Type BEHAVIORAL

The Positive Self intervention is a 14-day online course designed to enhance self-compassion. The course includes 14 didactic videos (approximately 10 minutes each) on self-compassion concepts and applications, along with 14 guided audio meditations (approximately 6 minutes each). The meditation practice involves breathing meditation for the first 3 days, followed by 11 days of loving-kindness meditation. This intervention has been shown to effectively promote self-compassion in previous research.

Waitlist Control Group

Participants in this group received no intervention during the 14-day study period and were instructed to refrain from engaging in other meditation or mindfulness practices. They completed the same pretest, posttest, and one-month follow-up assessments as the intervention group. After the study concluded, participants in this group were offered access to the Positive Self online self-compassion course.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Positive Self - 14-Day Online Self-Compassion Course

The Positive Self intervention is a 14-day online course designed to enhance self-compassion. The course includes 14 didactic videos (approximately 10 minutes each) on self-compassion concepts and applications, along with 14 guided audio meditations (approximately 6 minutes each). The meditation practice involves breathing meditation for the first 3 days, followed by 11 days of loving-kindness meditation. This intervention has been shown to effectively promote self-compassion in previous research.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Individuals aged 18 years or older.
* Any gender.
* Recruited through online platforms.
* No restriction on educational background.
* Participants who regularly engage in online gaming and are willing to reduce or modify their gaming behaviors.

Exclusion Criteria

* Individuals under 18 years old or those lacking full civil capacity.
* Individuals with diagnosed psychiatric or psychological disorders.
* Individuals without problematic gaming behaviors or without a clear intention to change their gaming habits.
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Beijing Normal University

OTHER

Sponsor Role lead

Responsible Party

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li,xinyi

Co-Investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Beijing Normal University

Beijing, , China

Site Status

Countries

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China

Other Identifiers

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202304140074

Identifier Type: OTHER

Identifier Source: secondary_id

202304140075

Identifier Type: OTHER

Identifier Source: secondary_id

BNU-poslab-IGD-2025

Identifier Type: -

Identifier Source: org_study_id