REThinkWELL- the Use of Therapeutic Game to Reduce Mental Health Symptoms in Children and Adolescents

NCT ID: NCT06529510

Last Updated: 2024-07-31

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

279 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-05-20

Study Completion Date

2022-08-30

Brief Summary

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To test the effect of a game-based intervention in reducing clinical and subclinical symptoms of children and adolescents.

Detailed Description

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The general objective of the study is to test the REThink therapeutic game for improvements in clinical and subclinical mental health symptoms in children and adolescents aged 8-16 years old from multiple schools and counties. The game will be used by children and adolescents from the experimental group for a period of four weeks. Pre-test and post-test measurements will be taken.

Conditions

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Emotional Problem Mental Health Issue

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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REThink game

Participants in this group will have access to the REThink therapeutic game for four weeks

Group Type EXPERIMENTAL

REThink therpeutic game

Intervention Type BEHAVIORAL

REThink is an online therapeutic game aimed at enhancing the emotional health of young people, grounded in Rational Emotive Behavior Therapy (REBT). The game features a character named RETMAN, who guides players through seven levels, each focused on teaching a specific emotional regulation skill. Each level has three sub-levels that progressively increase in difficulty. REThink can be used as a standalone intervention, an adjunct to self-help psychotherapeutic approaches, or for targeted skills training.

Care as usual

Participants in the control group do not receive an intervention but they have access to standard resources from the school

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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REThink therpeutic game

REThink is an online therapeutic game aimed at enhancing the emotional health of young people, grounded in Rational Emotive Behavior Therapy (REBT). The game features a character named RETMAN, who guides players through seven levels, each focused on teaching a specific emotional regulation skill. Each level has three sub-levels that progressively increase in difficulty. REThink can be used as a standalone intervention, an adjunct to self-help psychotherapeutic approaches, or for targeted skills training.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* children and adolescents aged 8 to 16 years
* subclinical level on the SDQ measure, total score, or emotional symptoms
* parental consent provided

Exclusion Criteria

* intellectual disability or physical limitations precluding the use of the online game
* does not have parental informed consent
Minimum Eligible Age

8 Years

Maximum Eligible Age

16 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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The Executive Agency for Higher Education, Research, Development and Innovation Funding

OTHER

Sponsor Role collaborator

Babes-Bolyai University

OTHER

Sponsor Role lead

Responsible Party

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Oana David

Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Babes-Bolyai University

Cluj-Napoca, , Romania

Site Status

Countries

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Romania

Other Identifiers

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REThinkWELL

Identifier Type: -

Identifier Source: org_study_id

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