A Novel ACT-based Video Game

NCT ID: NCT04566042

Last Updated: 2024-03-04

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

29 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-07-31

Study Completion Date

2022-12-31

Brief Summary

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A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.

Detailed Description

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Conditions

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Depression Anxiety Stress, Emotional Quality of Life Psychological Flexibility Social Connecedness

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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ACT video game

Group Type EXPERIMENTAL

Acceptance and commitment therapy video game

Intervention Type BEHAVIORAL

The intervention is a videogame which teaches the participant about acceptance and commitment therapy.

Interventions

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Acceptance and commitment therapy video game

The intervention is a videogame which teaches the participant about acceptance and commitment therapy.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Adults reporting some existing form of anxiety, depression or ongoing stress.
* Need ability to read and write English.
* Need internet access to play the videogame.

Exclusion Criteria

* Those who are under 18
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Swansea University

OTHER

Sponsor Role lead

Responsible Party

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Darren Edwards

Senior Lecturer

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Swansea University

Swansea, Wales, United Kingdom

Site Status

Countries

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United Kingdom

References

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Gordon TC, Kemp AH, Edwards DJ. Mixed-methods feasibility outcomes for a novel ACT-based video game 'ACTing Minds' to support mental health. BMJ Open. 2024 Mar 29;14(3):e080972. doi: 10.1136/bmjopen-2023-080972.

Reference Type DERIVED
PMID: 38553053 (View on PubMed)

Edwards DJ, Kemp AH. A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol. BMJ Open. 2020 Nov 16;10(11):e041667. doi: 10.1136/bmjopen-2020-041667.

Reference Type DERIVED
PMID: 33199427 (View on PubMed)

Other Identifiers

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Swansea U1

Identifier Type: -

Identifier Source: org_study_id

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