Evaluation of a Serious Game Aimed at Improving Mental Health in Youth.
NCT ID: NCT04608578
Last Updated: 2021-12-10
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
3000 participants
INTERVENTIONAL
2020-10-26
2021-03-15
Brief Summary
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Detailed Description
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Conditions
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Keywords
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
SINGLE
Study Groups
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Intervention group
The intervention group gain access to the game after filling in the baseline online questionnaire. The participants are asked to play at least two characters in the game. They have two weeks to play the game.
Silver
A serious game to improve mental health in youth
Control group
Waitlist control group
No interventions assigned to this group
Interventions
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Silver
A serious game to improve mental health in youth
Eligibility Criteria
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Inclusion Criteria
* having access to a smartphone or tablet
Exclusion Criteria
12 Years
16 Years
ALL
Yes
Sponsors
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University Ghent
OTHER
Responsible Party
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Principal Investigators
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Gwendolyn Portzky, PhD
Role: PRINCIPAL_INVESTIGATOR
University Ghent
Locations
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De!Kunsthumaniora
Antwerp, , Belgium
KA Beveren
Beveren, , Belgium
VTI Brugge
Bruges, , Belgium
GO! Atheneum Denderleeuw
Denderleeuw, , Belgium
Kunsthumaniora Sint-Lucas
Ghent, , Belgium
Humaniora Kindsheid Jesu
Hasselt, , Belgium
Middenschool Kindsheid Jesu
Hasselt, , Belgium
GO! Atheneum Heist
Heist-op-den-Berg, , Belgium
RHIZO Hotelschool
Kortrijk, , Belgium
RHIZO Lyceum OLV Vlaanderen
Kortrijk, , Belgium
GO! Campus Redingenhof Leuven
Leuven, , Belgium
GO! Atheneum Ninove
Ninove, , Belgium
De Burgerschool
Roeselare, , Belgium
PITO Stabroek
Stabroek, , Belgium
Countries
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Other Identifiers
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BC - 07288
Identifier Type: -
Identifier Source: org_study_id