SAEM: A Serious Game for Emotional Regulation Problems in Adolescents
NCT ID: NCT05154292
Last Updated: 2021-12-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
120 participants
INTERVENTIONAL
2022-01-01
2022-12-30
Brief Summary
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Detailed Description
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This study aims to improve the emotional regulation of adolescents who present affective symptoms related to anxiety, depression, or behavioral problems, such as difficulties in their interpersonal relationships, impulsivity, anxiety, anger attacks, low tolerance to frustration, apathy, or sadness. The intervention program, applied through a video game, is an intervention protocol for emotional well-being that has been tested and validated in an adolescent population with emotional and behavioral problems.
Conditions
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Keywords
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
DOUBLE
Study Groups
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eHealth Emotion Regulation Skills
The intervention aims to develop competencies for emotional regulation through exposure and acceptance strategies for coping with circumstances that produce stress or emotional discomfort. The application has a series of mini-games that the user will overcome throughout a narrative, with different challenges and rewards
Serious Game: Emotional Health Island (SAEM)
This intervention aims to aim to develop competencies for emotional regulation through exposure and acceptance strategies. This intervention is applied through a serious game developed for this purpose. the adolescent will complete a series of missions aimed at developing skills related to psychological flexibility, namely, greater psychological acceptance, mindfulness in the present moment, and committed actions in the direction of personal values. This serious game is guided by a therapist.
Waiting List
He or she will not be exposed to the intervention but will remain on the waiting list and will complete the pre and post-measures.
No interventions assigned to this group
Interventions
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Serious Game: Emotional Health Island (SAEM)
This intervention aims to aim to develop competencies for emotional regulation through exposure and acceptance strategies. This intervention is applied through a serious game developed for this purpose. the adolescent will complete a series of missions aimed at developing skills related to psychological flexibility, namely, greater psychological acceptance, mindfulness in the present moment, and committed actions in the direction of personal values. This serious game is guided by a therapist.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Show affective symptoms associated with depression and anxiety or behavior problems
* Show willingness to participate in the research study
* Understand written and spoken Spanish
* Show stability in treatment dosage, if taking medication.
Exclusion Criteria
* Have a diagnosis of severe mental disorder
* Substance abuse addiction or dependence
12 Years
16 Years
ALL
Yes
Sponsors
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Universitat Jaume I
OTHER
Fundación Pública Andaluza para la Investigación Biomédica Andalucía Oriental
OTHER
Universidad de Almeria
OTHER
Responsible Party
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Juan Miguel Flujas
PhD
Principal Investigators
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Inmaculada Gómez Becerra, Prof PhD
Role: PRINCIPAL_INVESTIGATOR
Universidad de Almeria
Locations
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Torrecardenas Hospital
Almería, Andalusia, Spain
University of Almería
Almería, Andalusia, Spain
University Jaume I
Castellon, Castellón, Spain
Countries
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Central Contacts
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Other Identifiers
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UALPsy002
Identifier Type: -
Identifier Source: org_study_id