Games & Well-Being Study

NCT ID: NCT01886911

Last Updated: 2015-10-02

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

192 participants

Study Classification

INTERVENTIONAL

Study Start Date

2013-06-30

Study Completion Date

2015-05-31

Brief Summary

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This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.

Detailed Description

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Conditions

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Attentional Processing Adolescent Behavior

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Blinding Strategy

NONE

Study Groups

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Control for Attention Intervention

Attentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).

Group Type ACTIVE_COMPARATOR

Control for Attention Intervention

Intervention Type OTHER

Prosocial Training Intervention Game

The prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days).

Group Type EXPERIMENTAL

Prosocial Training Intervention Game

Intervention Type OTHER

Attention Training Intervention Game

The attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days).

Group Type EXPERIMENTAL

Attention Training Intervention Game

Intervention Type OTHER

Control for Prosocial Intervention

This is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).

Group Type ACTIVE_COMPARATOR

Control for Prosocial Intervention

Intervention Type OTHER

Interventions

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Attention Training Intervention Game

Intervention Type OTHER

Prosocial Training Intervention Game

Intervention Type OTHER

Control for Attention Intervention

Intervention Type OTHER

Control for Prosocial Intervention

Intervention Type OTHER

Other Intervention Names

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Tenacity Crystals of Kaydor

Eligibility Criteria

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Inclusion Criteria

* Fluent English speaker
* Enrolled in 7th or 8th grade

Exclusion Criteria

* Currently on psychotropic medications
Minimum Eligible Age

12 Years

Maximum Eligible Age

15 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Wisconsin, Madison

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Richard Davidson, PhD

Role: PRINCIPAL_INVESTIGATOR

University of Wisconsin, Madison

Locations

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University of Wisconsin - Madison

Madison, Wisconsin, United States

Site Status

Countries

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United States

References

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Patsenko EG, Adluru N, Birn RM, Stodola DE, Kral TRA, Farajian R, Flook L, Burghy CA, Steinkuehler C, Davidson RJ. Mindfulness video game improves connectivity of the fronto-parietal attentional network in adolescents: A multi-modal imaging study. Sci Rep. 2019 Dec 10;9(1):18667. doi: 10.1038/s41598-019-53393-x.

Reference Type DERIVED
PMID: 31822684 (View on PubMed)

Other Identifiers

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Bill & Melinda Gates

Identifier Type: OTHER_GRANT

Identifier Source: secondary_id

Grant Number

Identifier Type: OTHER_GRANT

Identifier Source: secondary_id

Davidson-GWB

Identifier Type: -

Identifier Source: org_study_id

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