Applying Short-term Interactive Video Games on Community Patients With Mental Disorders
NCT ID: NCT04346303
Last Updated: 2020-04-15
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
60 participants
INTERVENTIONAL
2020-03-16
2020-12-31
Brief Summary
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1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.
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Detailed Description
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1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.
Primary Outcome Measure:
The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form) After Short-term Interactive Video Games the changes of quality of life. This is a 28-items quality of life measurement to assess patient's quality of life.
\[Time Frame: 5 Weeks\]
Secondary Outcome Measures:
Body Mass Index Measuring height and weight \[Time Frame: 5 Weeks\]
Waist-hip ratio Measuring the ratio of waist to hip \[Time Frame: 5 Weeks\]
10-m walking time at comfortable Measuring the 10-m walking time at comfortable \[Time Frame: 5 Weeks\]
10-m walking time at maximum Measuring the 10-m walking time at maximum \[Time Frame: 5 Weeks\]
Get Up and Go test Measuring the Get Up and Go test \[Time Frame: 5 Weeks\]
5 times sit-to-stand test Measuring the 5 times sit-to-stand test \[Time Frame: 5 Weeks\]
Hierarchy of the Care Required This is a 18-item questionnaire to assess the patient's ADL and IADL as well as daily function.
\[Time Frame: 5 Weeks\]
CHQ-12 (Chinese Health Questionnaire) This is a 12-item scale to assess the patient's life stress indicating anxiety and depression symptoms.
\[Time Frame: 5 Weeks\]
Short FES-I (Chinese version of the Falls Efficacy Scale ) This is a 7-item scale to assess patient's vulnerability to fall. \[Time Frame: 5 Weeks\]
Conditions
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Study Design
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NA
SINGLE_GROUP
SUPPORTIVE_CARE
NONE
Study Groups
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Short-term Interactive Video Games
Short-term video games will be applied to patients with mental illness who are staying in communities. Games will be applied in a group-activity format with 8 to 12 patients in each session. The interventions will be conducted at a two sessions per week for a 3-week long period. There are 3 time points for data collection, including 2-weeks before the intervention, the week before the intervention, and the week after the intervention. Each patient will be his/her own controlled comparison.
Short-term Interactive Video Games
1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.
Interventions
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Short-term Interactive Video Games
1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.
Eligibility Criteria
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Inclusion Criteria
* Be older than 20 years old.
* those who have a clear sense and can communicate.
* You can read the instructions carefully, and after you explain, you are willing to participate in the research plan and fill out the consent form.
* The judges of the researchers can independently answer the interview questionnaires of this research and perform short-term interactive video game players.
* At present, you can go out, make friends, take care of yourself, and fully exercise your rights. You have the full capacity of an adult and have not been restricted by any laws. Therefore, you do not need to obtain an additional legal agent to participate in this study Sign the consent form.
Exclusion Criteria
* Those who have obvious obstacles to the physical function of their limbs, who are unable to participate in sports video games.
* Slow development or lack of moderate intelligence may affect the understanding of interviews or participation in activities.
* The physical and mental condition has been unstable in the past two weeks, such as instability of vital signs or obvious impaired sense of reality, obvious symptoms of delusions or hallucinations, etc., cannot be interviewed or coordinated with activities.
20 Years
ALL
No
Sponsors
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National Taiwan University Hospital
OTHER
Responsible Party
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Principal Investigators
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Chang Jung-Chen, PhD
Role: PRINCIPAL_INVESTIGATOR
National Taiwan University College of Medicine
Locations
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National Taiwan University Hospital
Taipei, , Taiwan
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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202001106RIND
Identifier Type: -
Identifier Source: org_study_id
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