Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
RECRUITING
NA
50 participants
INTERVENTIONAL
2025-05-19
2026-12-20
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
The main questions it aims to answer are:
* Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up?
* Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time?
Researchers will compare the game-based intervention to a waitlist control group to see if the game leads to better emotional and mental health outcomes.
Participants will:
* Be randomly assigned to either the game-based intervention group or the waitlist control group
* Engage with the assigned program for 10 days within two weeks
* Complete psychological assessments before and after the intervention, and again at 3-month follow-up
Related Clinical Trials
Explore similar clinical trials based on study characteristics and research focus.
Self-Compassion and Problematic Gaming: A Randomized Trial
NCT07270315
Exploring the Health Effects of Group Game-based Activities on Individuals With Chronic Mental Illness
NCT06440200
Efficacy of Mountain Craft Training at Enhancing the Resilience and Physio-psychological Well-being of Children From Low-income Families
NCT06286787
Narrative Therapy Among Young People With Moderate Level of Mental Distress in Hong Kong
NCT07231406
Games & Well-Being Study
NCT01886911
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
Game-based intervention
Game-based Intervention
This intervention is a two-week game-based program designed to enhance psychological resilience and positive affectivity in individuals who have experienced major life stress. The game incorporates emotionally engaging features such as reward mechanisms, adaptive challenge levels, and implicit emotion-regulation cues. Unlike traditional psychoeducation or mindfulness-based interventions, this program uses interactive gameplay to target affective and cognitive processes associated with resilience.
Waitlist control
No interventions assigned to this group
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
Game-based Intervention
This intervention is a two-week game-based program designed to enhance psychological resilience and positive affectivity in individuals who have experienced major life stress. The game incorporates emotionally engaging features such as reward mechanisms, adaptive challenge levels, and implicit emotion-regulation cues. Unlike traditional psychoeducation or mindfulness-based interventions, this program uses interactive gameplay to target affective and cognitive processes associated with resilience.
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
* having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index);
* normal or corrected-to-normal vision and hearing.
Exclusion Criteria
* major physical illness, neurological condition or traumatic brain injury;
* Intake of medication within the previous 6 months that may affect emotion or cognitive functions;
* pregnancy (for women);
* prior experience with any commercial computer repair simulation game.
23 Years
35 Years
ALL
No
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
The University of Hong Kong
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
Zhengxi Shao
Associate Professor
Locations
Explore where the study is taking place and check the recruitment status at each participating site.
The University of Hong Kong
Hong Kong, , Hong Kong
Countries
Review the countries where the study has at least one active or historical site.
Central Contacts
Reach out to these primary contacts for questions about participation or study logistics.
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
EA250229
Identifier Type: -
Identifier Source: org_study_id
More Related Trials
Additional clinical trials that may be relevant based on similarity analysis.