CreativeDrama and GamificationBased

NCT ID: NCT07039851

Last Updated: 2025-06-26

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

NA

Total Enrollment

50 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-10-01

Study Completion Date

2026-10-01

Brief Summary

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The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors. With the increasing environmental problems today, instilling environmental awareness in children at an early age and helping them establish a bond with nature is of great importance for a sustainable future. In this context, creative drama stands out as an effective method in shaping environmental attitudes, as it supports children's emotional development and enhances their ability to empathize. Gamification, on the other hand, is a pedagogical strategy that increases children's active participation in learning processes and boosts their motivation.

In the study, an experimental design will be used, and a group of students will participate in an educational program themed around nature and recycling, incorporating creative drama and gamification activities. At the end of the program, children's nature connectedness and recycling behaviors will be measured, and pre-test-post-test comparisons will be made. Nature connectedness is defined as an individual's perception of nature as a whole and seeing themselves as a part of that whole, and it is strongly associated with environmentally friendly behaviors. Recycling behaviors include individuals' voluntary efforts to separate and repurpose waste.

This study aims to reveal how creative and interactive learning methods influence children's environmental awareness and behaviors, and it seeks to contribute to the development of environmental education programs.

Detailed Description

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Research Design This study will be conducted using a quantitative research method within a randomized controlled experimental design, employing a pre-test and post-test approach.

Population and Sample The study population consists of students enrolled in the 5th and 6th grades of middle schools affiliated with the Istanbul Provincial Directorate of National Education. The experimental group will receive an educational program based on creative drama and gamification, while the control group will not receive any intervention during this period.

Conditions

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Creative Drama Gamification

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

OTHER

Blinding Strategy

SINGLE

Participants

Study Groups

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Experimental

Creative drama and gamification sessions will be conducted under the guidance of a creative drama facilitator and will consist of four stages:

Warm-up phase (10 minutes)

Games and activities phase (30 minutes)

Improvisation and creative participation phase (30 minutes)

Evaluation and feedback phase (20 minutes)

In each session, students will be divided into different groups of equal size to promote cooperation and interaction.

The experimental group will receive training based on creative drama and gamification, while the control group will be taught using traditional instructional methods. Both groups will participate in two sessions, held once a week.

The content of the training will be structured around the themes of nature connectedness and recycling behaviors, with each session lasting approximately 90 minutes.

Group Type EXPERIMENTAL

Experimental

Intervention Type OTHER

Each session in the experimental group includes four phases:

1. Warm-up (10 min): Students engage in ice-breakers and movement activities to relax and prepare mentally and physically.
2. Games \& Activities (30 min): Drama and game-based tasks related to nature and recycling promote experiential learning and teamwork.
3. Improvisation (30 min): Students take part in role-plays and skits (e.g., acting as a tree or a recycled item) to build empathy and deepen their connection to environmental themes.
4. Evaluation (20 min): Students reflect on their learning, share feelings, and receive feedback. Facilitators summarize key points and reinforce the session's goals.

No Intervention

The control group will be taught the same topics using a traditional instructional method, without the use of creative drama or gamification elements.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Experimental

Each session in the experimental group includes four phases:

1. Warm-up (10 min): Students engage in ice-breakers and movement activities to relax and prepare mentally and physically.
2. Games \& Activities (30 min): Drama and game-based tasks related to nature and recycling promote experiential learning and teamwork.
3. Improvisation (30 min): Students take part in role-plays and skits (e.g., acting as a tree or a recycled item) to build empathy and deepen their connection to environmental themes.
4. Evaluation (20 min): Students reflect on their learning, share feelings, and receive feedback. Facilitators summarize key points and reinforce the session's goals.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Male and female students aged 10 to 12 years.

Enrolled in 5th or 6th grade at middle schools affiliated with the Istanbul Provincial Directorate of National Education.

Voluntary participation with parental consent.

Able to attend all sessions and actively participate in the educational activities.

Exclusion Criteria

\-
Minimum Eligible Age

10 Years

Maximum Eligible Age

12 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Saglik Bilimleri Universitesi

OTHER

Sponsor Role lead

Responsible Party

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Merve Kolcu

Assistant professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Merve KOLCU, PhD

Role: PRINCIPAL_INVESTIGATOR

[email protected]

Aydan YILMAZ, Msc

Role: STUDY_CHAIR

[email protected]

Locations

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University of Health Sciences

Istanbul, , Turkey (Türkiye)

Site Status RECRUITING

Countries

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Turkey (Türkiye)

Central Contacts

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Nur Bahar KURU AKTURK, Msc

Role: CONTACT

05343266934

Merve KOLCU, PhD

Role: CONTACT

Facility Contacts

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Nur Bahar KURU AKTÜRK

Role: primary

Merve KOLCU, PhD

Role: backup

Other Identifiers

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2025/06

Identifier Type: -

Identifier Source: org_study_id

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