The Effect of Exergame Games on Geriatric Individuals With Kinesiophobia
NCT ID: NCT05993624
Last Updated: 2023-08-15
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
15 participants
INTERVENTIONAL
2023-02-17
2023-06-17
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
TREATMENT
NONE
Study Groups
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Rehabilitation Group
Participants in the study played 30-minute exergame games once a week for 8 weeks and rehabilitation was applied. Before starting the application, the participants were given a demographic information form, Tampa kinesiophobia scale for kinesiophobia, BeCure balance assessment system for balance measurement, geriatric depression scale-short form for depression, mini-mental state test for cognitive functions, and lower extremity functional strength. and 5 times the risk of falling. lifting test was performed. These tests were repeated at the end of 8 sessions and before and after values were measured.
virtual reality
The BeCure Balance Assessment System protocol used in this study; It was planned to determine the amount of change in the center of gravity in the x and y axes and the position of the center of gravity of the body with images during standing and balancing for 15 seconds on the board with eyes open. In order to support the balanced development of the participants with the Becure system; Balance surfing, balance adventure, balance bowling and traffic games were played. uBall, gates, smartclean and SmartBubblePop games with Kinect for the upper extremity; KneeUp game was played on the lower extremity.
Interventions
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virtual reality
The BeCure Balance Assessment System protocol used in this study; It was planned to determine the amount of change in the center of gravity in the x and y axes and the position of the center of gravity of the body with images during standing and balancing for 15 seconds on the board with eyes open. In order to support the balanced development of the participants with the Becure system; Balance surfing, balance adventure, balance bowling and traffic games were played. uBall, gates, smartclean and SmartBubblePop games with Kinect for the upper extremity; KneeUp game was played on the lower extremity.
Eligibility Criteria
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Inclusion Criteria
* Getting a Mini Mental State Test Score of 20 and above
* Being physically competent to apply the scales to be used
* Being 65 years or older
* Volunteering to work
Exclusion Criteria
* Having a serious neurological and orthopedic problem diagnosed by a physician
* Having serious hearing and vision problems
* Having uncontrolled diabetes and hypertension
* Using a walking device other than a cane (crutches, walkers, etc.)
* Drug use that increases the risk of falling (to be determined by the information obtained from nurses and physiotherapists working in nursing homes)
65 Years
ALL
No
Sponsors
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Istanbul Medipol University Hospital
OTHER
Responsible Party
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Ebru Sever
PhD, PT
Principal Investigators
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Ebru SEVER, Lecturer
Role: STUDY_DIRECTOR
Department of Physiotherapy & Rehabilitation
Locations
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Kızılay Zeynep Nedim Oyvar Nursing Home and Elderly Care Center
Kartal, , Turkey (Türkiye)
Countries
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Other Identifiers
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ELMİRAHASRET
Identifier Type: -
Identifier Source: org_study_id
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