Additional Benefits of Virtual Reality Therapy for Individuals With Neck Pain
NCT ID: NCT06235515
Last Updated: 2024-09-19
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
50 participants
INTERVENTIONAL
2024-03-15
2024-09-16
Brief Summary
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Detailed Description
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Virtual reality (VR) is a term describing innovative, real-time, computer-based technologies that play an increasing role for many patient groups in the field of physical medicine and rehabilitation. Virtual reality has been shown to be effective in reducing pain and discomfort in patients with different types of chronic pain. Motivation and interaction are the main practical benefits of virtual reality training, especially in video game-based therapy approaches, unlike traditional rehabilitation. Patients play the therapeutic game over and over again to achieve a better score without getting bored. Feedback, an important component of motor learning, is a prominent feature in virtual environments.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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group I
conventional treatment As conventional treatment, patients will receive 20 minutes of hotpack and 20 minutes of TENS, 5 sessions a week for a total of 15 sessions for 3 weeks. Additionally, patients will be given cervical isometric exercises as a home exercise program.
rehabilitation program
conventional treatment (hotpack and TENS and exercise)
group II
conventional treatment and virtual reality As conventional treatment, patients will receive 20 minutes of hotpack and 20 minutes of TENS, 5 sessions a week for a total of 15 sessions for 3 weeks. Additionally, patients will be given cervical isometric exercises as a home exercise program.
In addition to conventional treatment, virtual reality treatment will allow patients to play games in which they can perform neck movements in all directions for 30 minutes a day, 5 sessions a week for 3 weeks..
rehabilitation program
conventional treatment (hotpack and TENS and exercise)
virtual reality
virtual reality treatment
Interventions
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rehabilitation program
conventional treatment (hotpack and TENS and exercise)
virtual reality
virtual reality treatment
Eligibility Criteria
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Inclusion Criteria
* Those with existing neck pain
* Those whose neck pain continues for at least 12 weeks
Exclusion Criteria
* Having received FTR from the cervical region in the last 6 months
* Having had a spinal fracture
* History of malignancy
* Those with pacemakers
* Those with rheumatological, vestibular and neurological diseases
* Pregnant women
18 Years
65 Years
ALL
No
Sponsors
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Kirsehir Ahi Evran Universitesi
OTHER
Responsible Party
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Nazife Kapan
Asst. Prof.
Locations
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Kırşehir Ahi Evran University
Kırşehir, , Turkey (Türkiye)
Countries
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References
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Haldeman S, Carroll L, Cassidy JD. Findings from the bone and joint decade 2000 to 2010 task force on neck pain and its associated disorders. J Occup Environ Med. 2010 Apr;52(4):424-7. doi: 10.1097/JOM.0b013e3181d44f3b.
Vernon HT, Humphreys BK, Hagino CA. A systematic review of conservative treatments for acute neck pain not due to whiplash. J Manipulative Physiol Ther. 2005 Jul-Aug;28(6):443-8. doi: 10.1016/j.jmpt.2005.06.011.
Ahern MM, Dean LV, Stoddard CC, Agrawal A, Kim K, Cook CE, Narciso Garcia A. The Effectiveness of Virtual Reality in Patients With Spinal Pain: A Systematic Review and Meta-Analysis. Pain Pract. 2020 Jul;20(6):656-675. doi: 10.1111/papr.12885. Epub 2020 May 21.
Adamovich SV, Fluet GG, Tunik E, Merians AS. Sensorimotor training in virtual reality: a review. NeuroRehabilitation. 2009;25(1):29-44. doi: 10.3233/NRE-2009-0497.
Burdea GC. Virtual rehabilitation--benefits and challenges. Methods Inf Med. 2003;42(5):519-23.
Holden MK. Virtual environments for motor rehabilitation: review. Cyberpsychol Behav. 2005 Jun;8(3):187-211; discussion 212-9. doi: 10.1089/cpb.2005.8.187.
Other Identifiers
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AEÜ-NK-SG
Identifier Type: -
Identifier Source: org_study_id
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