Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
40 participants
INTERVENTIONAL
2024-05-28
2025-01-14
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
Study Groups
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Experimental Group
In addition to the conventional rehabilitation program at the hospital, virtual reality exercise will be applied in 15 sessions, 5 days a week.
Virtual reality
VR-based exercise program will be applied in addition to the conventional rehabilitation program, 5 days a week for a total of 3 weeks.
conventional rehabilitation
The conventional exercise program will include 20 minutes(Transcutaneous Electrical Nerve Stimulation) TENS with conventional method, 4 minutes continue ultrason, 20 minutes hot pack.
Control group
The conventional rehabilitation program at the hospital will be implemented in 15 sessions, 5 days a week.
conventional rehabilitation
The conventional exercise program will include 20 minutes(Transcutaneous Electrical Nerve Stimulation) TENS with conventional method, 4 minutes continue ultrason, 20 minutes hot pack.
Interventions
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Virtual reality
VR-based exercise program will be applied in addition to the conventional rehabilitation program, 5 days a week for a total of 3 weeks.
conventional rehabilitation
The conventional exercise program will include 20 minutes(Transcutaneous Electrical Nerve Stimulation) TENS with conventional method, 4 minutes continue ultrason, 20 minutes hot pack.
Eligibility Criteria
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Inclusion Criteria
* Kellgren and Lawrence Score ≥ 2 on knee radiograph
* Visual Analogue scale result VAS 4-8
Exclusion Criteria
* Cognitive dysfunction (Mini Mental Test Score \<23)
* Having received any treatment for knee osteoarthritis in the last 6 months
* Following any ongoing exercise program (tai chi, pilates, yoga, fitness)
* History of ligament and ligament injury around the knee
40 Years
85 Years
ALL
No
Sponsors
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Kirsehir Ahi Evran Universitesi
OTHER
Responsible Party
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Basak Cigdem Karacay
Principal Investigator
Principal Investigators
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Basak Cigdem Karacay, Asst Prof
Role: PRINCIPAL_INVESTIGATOR
Kirsehir Ahi Evran University
Locations
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Kırşehir Ahi Evran University Faculty of Medicine
Kırşehir, City Center, Turkey (Türkiye)
Countries
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Central Contacts
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Facility Contacts
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References
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Wi, S. Y., & Kang, J. H. (2012). The effects of virtual reality interactive games on the balance ability of elderly women with knee osteoarthritis. Journal of Korean Society of Physical Medicine, 7(3), 387-393.
Lin YT, Lee WC, Hsieh RL. Active video games for knee osteoarthritis improve mobility but not WOMAC score: A randomized controlled trial. Ann Phys Rehabil Med. 2020 Nov;63(6):458-465. doi: 10.1016/j.rehab.2019.11.008. Epub 2020 Jan 22.
Nambi G, Abdelbasset WK, Elsayed SH, Khalil MA, Alrawaili SM, Alsubaie SF. Comparative effects of virtual reality training and sensory motor training on bone morphogenic proteins and inflammatory biomarkers in post-traumatic osteoarthritis. Sci Rep. 2020 Sep 28;10(1):15864. doi: 10.1038/s41598-020-72587-2.
Other Identifiers
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2023-19/140
Identifier Type: -
Identifier Source: org_study_id
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