The Effect of Virtual Reality Based Task Specific Exercises in Patients With Hand Flexor Tendon Injury
NCT ID: NCT06198582
Last Updated: 2024-01-10
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
52 participants
INTERVENTIONAL
2021-06-01
2022-01-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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Virtual Reality Intervention Group
Consisted of patients who received a virtual reality-based task-specific exercise programme in addition to the early passive mobilisation programme
Virtual Reality Exercises
In addition to conventional treatment, patients in the study group underwent a virtual reality-based task-specific exercise program in a computer-based virtual reality station. Two different virtual reality games that fit the definition of task-specific exercise were selected for our study. In order for the patient to complete the task in the game, the patient was asked to extend the upper extremity and hand to touch the virtual object through the reflection on the screen and to first grasp the object in the virtual environment by making active flexion with all fingers and to move it from one place to another on a certain plane without disturbing the grasping posture of the hand. These virtual reality exercises selected in our study were practiced under the supervision of the researcher 3 days a week for 15 minutes each for a total of 4 weeks. These sessions consisted of three sets of 2.5 minutes each for each game, with 15-second breaks between sets.
Control Group
Consisted of patients who received the early passive mobilisation programme
No interventions assigned to this group
Interventions
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Virtual Reality Exercises
In addition to conventional treatment, patients in the study group underwent a virtual reality-based task-specific exercise program in a computer-based virtual reality station. Two different virtual reality games that fit the definition of task-specific exercise were selected for our study. In order for the patient to complete the task in the game, the patient was asked to extend the upper extremity and hand to touch the virtual object through the reflection on the screen and to first grasp the object in the virtual environment by making active flexion with all fingers and to move it from one place to another on a certain plane without disturbing the grasping posture of the hand. These virtual reality exercises selected in our study were practiced under the supervision of the researcher 3 days a week for 15 minutes each for a total of 4 weeks. These sessions consisted of three sets of 2.5 minutes each for each game, with 15-second breaks between sets.
Eligibility Criteria
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Inclusion Criteria
* Admission to the Traumatic Hand Rehabilitation Outpatient Clinic of Ankara City Hospital Physical Medicine and Rehabilitation Hospital within the first postoperative week and enrolled in an early passive mobilization program
* Must be in the sixth post operative week
Exclusion Criteria
* Concomitant extensor tendon injury
* Having any accompanying orthopedic, neurologic, rheumatologic and vascular problems in the premorbid period
* Presence of cognitive deficit
* Presence of visual field deficit
* Presence of postural instability
* Presence of epilepsy and/or cyber disease
18 Years
ALL
No
Sponsors
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Ankara City Hospital Bilkent
OTHER
Responsible Party
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Mert Karacay
Physical Medicine and Rehabilitation Resident
Locations
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Ankara Bilkent City Hospital
Ankara, , Turkey (Türkiye)
Countries
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Other Identifiers
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263799996/75
Identifier Type: -
Identifier Source: org_study_id
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