The Effects of Virtual Reality Based Exercises in Patients With Adhesive Capsulitis
NCT ID: NCT05961033
Last Updated: 2025-09-03
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
36 participants
OBSERVATIONAL
2023-09-01
2023-12-25
Brief Summary
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Existing studies have shown that Virtual Reality (VR) is beneficial in pain management for example; pain relief during dressing changes in burn patients. VR can also reduce anxiety, distract from the fear of pain, and reduce stress. It can distract the patients who are afraid of moving due to pain and enable them to move freely. In this study, AC patients will be treated with VR application. Patients pain levels, upper extremity range of motion, functional activity levels and quality of life levels will be evaluated. A total of 36 patients will be included in the study.
This observational randomized controlled study will contribute to the literature by investigating the effects of VR based exercises in individuals with AC.
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Detailed Description
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Individuals in the second group, who will be included in the traditional exercise group, will be included in the stretching and strengthening exercise program for half an hour a day, 5 days a week for a total of 4 weeks, for a total of 10 hours, in addition to the routine electrotherapy programs for half an hour a day, 5 days a week for a total of 4 weeks. The exercises will be performed by a physiotherapist working in the clinic and blind to the study.
Pain levels (Visual Analogue Scale), upper extremity range of motion (Goniometric measurement), functional activity levels (Shoulder Pain and Disability Index) and quality of life (SF-36) of all participants will be evaluated before and after the study.
Conditions
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Study Design
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CASE_CONTROL
CROSS_SECTIONAL
Study Groups
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study
Individuals in the first group to be included in the study group will be included in a virtual reality-based exercise program for half an hour a day, 5 days a week for a total of 4 weeks, in addition to routine electrotherapy programs for half an hour a day, 5 days a week for a total of 4 weeks. These individuals will be able to play the games saved in the Oculus Quest 2 SG system in the virtual environment, thanks to the three-dimensional glasses and handpiece that can be worn on the head.
Virtual Reality based exercises
Play VR games
control
Individuals who receive traditional electrotherapy and exercise program
No interventions assigned to this group
Interventions
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Virtual Reality based exercises
Play VR games
Eligibility Criteria
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Inclusion Criteria
* Clinical diagnosis of adhesive capsulitis
Exclusion Criteria
* Surgery on the upper extremity or trunk
* Neurological disease
18 Years
65 Years
ALL
No
Sponsors
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Sakarya University of Applied Sciences
UNKNOWN
Kocaeli University
OTHER
Responsible Party
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Oguzhan Bahadir DEMIR
Principal Investigator
Locations
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Kocaeli University Faculty of Medicine Hospital
Kocaeli, , Turkey (Türkiye)
Sakarya University Physiotherapy and Rehabilitation Research Center
Sakarya, , Turkey (Türkiye)
Countries
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Other Identifiers
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32/22
Identifier Type: -
Identifier Source: org_study_id
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