Virtual Reality Rehabilitation for Shoulder Injuries in Female College Basketball Players
NCT ID: NCT07110649
Last Updated: 2025-08-07
Study Results
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Basic Information
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COMPLETED
NA
45 participants
INTERVENTIONAL
2024-07-15
2025-05-16
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
Traditional Rehabilitation Group: Participants in this group will undergo conventional physical therapy and manual training for shoulder joint rehabilitation.
Control Group: Participants in this group will not receive any intervention and will be monitored for natural progression.
Each group will consist of 15 participants, and the study will last for a total of 9 weeks.
OTHER
NONE
Study Groups
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Virtual Reality Rehabilitation Group
Participants in this group will receive immersive virtual reality rehabilitation training, which includes exercises designed to improve shoulder joint range of motion and simulate basketball-specific movements.
Virtual Reality Rehabilitation Group
Conducted in three progressive stages using VR games: improving ROM, strengthening shoulder muscles, and simulating game scenarios.
Traditional Rehabilitation Group
Participants in this group will undergo conventional rehabilitation therapy, including manual therapy and exercises aimed at improving shoulder joint mobility.
Traditional Rehabilitation Group
Used conventional physical therapy methods based on established rehabilitation programs.
Control Group
Participants in this group will not receive any rehabilitation intervention and will only be monitored for natural recovery.
No interventions assigned to this group
Interventions
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Virtual Reality Rehabilitation Group
Conducted in three progressive stages using VR games: improving ROM, strengthening shoulder muscles, and simulating game scenarios.
Traditional Rehabilitation Group
Used conventional physical therapy methods based on established rehabilitation programs.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
18 Years
24 Years
FEMALE
No
Sponsors
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Jiarong Wang
OTHER
Responsible Party
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Jiarong Wang
Researcher
Principal Investigators
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JIARONG WANG, PHD
Role: PRINCIPAL_INVESTIGATOR
JIARONGW
Locations
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Sanming Medicaand Polytechnic Vocational College
Sanming, Fujian, China
Countries
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References
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Morikawa LH, Tummala SV, Brinkman JC, Crijns TJ, Lai CH, Chhabra A. Shoulder and Elbow Injuries in National Basketball Association Athletes and Their Effects on Player Performance. Orthop J Sports Med. 2023 Oct 6;11(10):23259671231202973. doi: 10.1177/23259671231202973. eCollection 2023 Oct.
Provided Documents
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Document Type: Study Protocol
Document Type: Informed Consent Form
Study Documents
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Document Type: Individual Participant Data Set
This dataset includes the shoulder range of motion (ROM) and visual analogue scale (VAS) pain scores for 45 collegiate female basketball players. The data were collected over a 9-week period as part of a randomized controlled trial evaluating the effectiveness of virtual reality-assisted rehabilitation for shoulder injuries. The dataset is anonymized and can be shared upon request for non-commercial academic research purposes only
View DocumentDocument Type: Study Protocol
This study aims to evaluate the effect of virtual reality (VR)-assisted rehabilitation training on shoulder range of motion (ROM) and pain relief in college women's basketball players. Forty-five college women's basketball players with shoulder injuries were randomly divided into three groups: VR-assisted rehabilitation group, traditional rehabilitation group, and control group. The VR group underwent 9 weeks of immersive training, the traditional group received conventional physical therapy, and the control group did not receive any intervention. The primary evaluation index was shoulder ROM (flexion, abduction, internal rotation, and external rotation), and the secondary evaluation index was pain intensity (VAS). All assessments will be performed at baseline and after the intervention, and the data will be analyzed using SPSS statistical software. The study hypothesized that VR rehabilitation methods can improve shoulder range of motion, reduce pain, and increase athlete participatio
View DocumentDocument Type: Statistical Analysis Plan
This study used a randomized controlled method and all randomly assigned participants were included. Data analysis was performed using SPSS or R software. Baseline characteristics will be described using descriptive statistics, with continuous variables expressed as mean ± standard deviation (SD) and categorical variables expressed as frequency/percentage. The primary outcome was shoulder range of motion (ROM), and the difference before and after the intervention was compared using paired t-test (if the data did not conform to normal distribution). The differences between the groups were analyzed using MANOVA, and if the data did not conform to normal distribution, the Kruskal-Wallis test was used. The secondary outcome was pain intensity (VAS), and independent sample t-test or Mann-Whitney U test was used to compare continuous data. Missing data were handled using multiple imputation. The statistical significance level was set at p \< 0.05, and 95% confidence intervals and effect sizes
View DocumentDocument Type: Informed Consent Form
To explore the effect of virtual reality technology on improving the range of motion of the shoulder joints of Chinese college women's basketball players and provide a basis for future sports rehabilitation training. The study has been approved by the Ethics Committee of Sanming Medical Science and Technology Vocational College. Participants will receive 9 weeks of shoulder rehabilitation training, including traditional rehabilitation or virtual reality intervention. During the study, we will collect data on the participants' shoulder range of motion (ROM) and pain scores (VAS), which will only be used for statistical analysis of this study. All personal information and data will be strictly confidential, limited to research purposes, and will not be used for other purposes. Participation in this study is completely voluntary, and participants can withdraw without reason at any stage, and withdrawal will not be affected or punished in any way.
View DocumentDocument Type: Data Monitoring Committee Charter
This dataset includes data from a 9-week study on VR-assisted rehabilitation for shoulder mobility in female basketball players. The study was approved by the Ethics Review Committee of Sanming Medical and Polytechnic Vocational College (SMMAPVC), with written informed consent obtained from all participants. Data is available for academic research purposes only.
View DocumentDocument Type: Clinical Study Report
The VR group showed an increase in ROM in flexion from 157.24° to 171.64°, abduction from 157.93° to 173.21°, internal rotation from 57.94° to 67.43°, and external rotation from 71.17° to 84.16° (p \< 0.001). The pain score in the VR group also decreased significantly, with the VAS score for flexion decreasing from 6.2 to 3.5, abduction from 6.0 to 3.3, and internal rotation from 5.8 to 3.9 (p \< 0.001). In contrast, the traditional rehabilitation group showed some improvement, but the effect was smaller than that of the VR group, and no significant change was observed in the control group. Statistical analysis showed that VR-assisted rehabilitation was superior to traditional methods in improving the range of motion of the shoulder joint and reducing pain, and showed higher rehabilitation participation and motivation. Therefore, VR technology has great application potential in sports rehabilitation for shoulder injuries.
View DocumentRelated Links
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Covers standardsStudy Protocol 1. Background and Objective Shoulder injuries are common among athletes, particularly female collegiate basketball players, for various types of disability assessment, especially in the fields of medicine and rehabilitation
Other Identifiers
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No External Funding
Identifier Type: OTHER
Identifier Source: secondary_id
SMAPVC16042024
Identifier Type: -
Identifier Source: org_study_id
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