Psychological and Postural Effects of Exposure to Both Types of Virtual Environments
NCT ID: NCT04717895
Last Updated: 2023-01-17
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
44 participants
INTERVENTIONAL
2022-04-24
2024-02-29
Brief Summary
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The benefits for the participants would be the discovery of Virtuel Reality, the awareness of their fear of falling and its repercussions on posture and, if necessary, referral to specialized rehabilitation centers. This study will provide evidence on the context of the emergence of the fear of falling in order to propose, in perspective, appropriate rehabilitation management procedures.
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Detailed Description
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* Complete clinical examination, carried out as part of your consultation in a day hospital.
* Perform a virtual reality session of about 2 hours. This session will take place as follows:
* Wear a virtual reality headset. The helmet is compatible with the wearing of glasses.
* View a virtual scene for two minutes in order to familiarize yourself with the device. This first viewing will be followed by a 10 minute break.
* Then the patient will be placed on a rectangular platform (Wii Balance Board - WBB)
* Give the virtual reality headset again to the patient, who will view a 2-minute series of a series of 2 minutes in a standing position comprising a moving virtual environment (one tilting forward and another in forward translation).
* After a 10 minute break, the session will continue with 4 other sets of 5 minutes duration (5 times 1 minute of a forward tilt or forward translation scene). These 4 series will be separated by 10 min break
* During each break, the patient participating in the study will complete a questionnaire on the possible side effects of virtual reality (cybermalaise).
Conditions
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Study Design
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RANDOMIZED
PARALLEL
* Subjects included and who will be identified with an even selection number will begin the virtual reality session by viewing a rocking environment followed by a translation environment
* Subjects included and who will be identified with an odd selection number will start the virtual reality session by viewing a translation environment followed by a rocking environment
SUPPORTIVE_CARE
NONE
Study Groups
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1st Situation
Subjects included will be identified with an even selection number will begin the virtual reality session by viewing a rocking environment followed by a translation environment
Rocking environment forward (B) followed by a translation environment
Start by the virtual reality session by viewing a rocking environment followed by a translation environment
2nd Situation
Subjects included will be identified with an odd selection number will start the virtual reality session by viewing a translation environment followed by a rocking environment
Translation environment followed by a rocking environment
Start by the virtual reality session by viewing a translation environment followed by a rocking environment
Interventions
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Rocking environment forward (B) followed by a translation environment
Start by the virtual reality session by viewing a rocking environment followed by a translation environment
Translation environment followed by a rocking environment
Start by the virtual reality session by viewing a translation environment followed by a rocking environment
Eligibility Criteria
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Inclusion Criteria
* Declaring to be able to maintain the upright station without technical assistance for at least 5 minutes
* Being afraid of falling with a score greater than or equal to 23 on the Falls Efficacy Scale-International questionnaire (Yardley et al., 2005)
* Good understanding of the French language
* Benefiting from a social security system
* Have read the information notice and have consented to participate in the study by signing a written consent
Exclusion Criteria
* Medical diagnosis of neurological disease
* Trauma dating less than 6 months to the lower limb
* Symptoms of vestibular or cerebellar involvement
* Major visual disorder defined by visual acuity of one or both eyes less than or equal to 3 / 10th without correction
* History of epileptic seizure: this is a total contraindication due to proximity to a screen (Virtual Reality Ethics Committee, 2019)
* Psychiatric disorders (Schizophrenia, dissociative disorders, borderline state, paranoia)
65 Years
ALL
Yes
Sponsors
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Gérond'if
OTHER
Responsible Party
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Principal Investigators
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Emmanuelle DURON, MD
Role: STUDY_CHAIR
Geriatric Department, Paul Brousse Hospital
Locations
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Geriatric Department, Paul Brousse Hospital
Villejuif, Île-de-France Region, France
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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2020-A01999-30
Identifier Type: -
Identifier Source: org_study_id
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