Virtual Reality-based Exercises on Postural Stability, Depressive Symptoms and Anxiety in Patients with Lower Extremity Burn
NCT ID: NCT06776887
Last Updated: 2025-02-12
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
40 participants
INTERVENTIONAL
2025-01-10
2025-05-15
Brief Summary
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For patients with burns, studies have reported symptoms of anxiety in hospital \[7,8\], but Williams and Griffiths \[9\] reported that one third of a sample of 23 survivors of burns were still having appreciable psychological difficulties one year after the burn. Anxiety was the most common, followed by post-traumatic stress syndrome and depression Many treatments are available to treat anxiety and depression disorders, including medication, exercise, meditation, and cognitive behavioral therapy. In many cases, these treatments can be tailored to a client to help reduce symptomology of anxiety and/or depression. To date, the application of emerging technology in health promotion has generated substantial public interest. Among the emerging technologies that may potentially aid in the treatment of anxiety and depression, virtual reality (VR) is arguably the most exciting and technologically-advanced. VR is a digital technology that artificially creates sensory experiences-including visual, auditory, touch, and scent stimuli-while allowing the user to manipulate objects within the virtual environment created \[3\].
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Detailed Description
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For patients with burns, studies have reported symptoms of anxiety in hospital \[7,8\], but Williams and Griffiths \[9\] reported that one third of a sample of 23 survivors of burns were still having appreciable psychological difficulties one year after the burn. Anxiety was the most common, followed by post-traumatic stress syndrome and depression Many treatments are available to treat anxiety and depression disorders, including medication, exercise, meditation, and cognitive behavioral therapy. In many cases, these treatments can be tailored to a client to help reduce symptomology of anxiety and/or depression. To date, the application of emerging technology in health promotion has generated substantial public interest. Among the emerging technologies that may potentially aid in the treatment of anxiety and depression, virtual reality (VR) is arguably the most exciting and technologically-advanced. VR is a digital technology that artificially creates sensory experiences-including visual, auditory, touch, and scent stimuli-while allowing the user to manipulate objects within the virtual environment created \[3\].
to our knowledge there is lack of studies assessing the effect of virtual reality based exercises on balance, depressive symptoms and anxiety in adult patients with lower extremity burn so this study is designed to assess the effect of virtual reality based exercises on balance, depressive symptoms and anxiety in adult patients with lower extremity burn
Conditions
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Study Design
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RANDOMIZED
PARALLEL
The Wii Fit group will receive the Wii Fit program for 30 minutes in addition to SPTP for 60 minutes, whereas. The intervention was 3 sessions a week for 12 weeks.
The control group will receive standard physical therapy program (SPTP) only 3 sessions a week for 12 weeks
TREATMENT
DOUBLE
Study Groups
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group A(Wii fit group)
The Wii Fit group will receive the Wii Fit program for 30 minutes in addition to SPTP for 60 minutes, whereas. The intervention was 3 sessions a week for 12 weeks.
The Wii Fit group will receive the Wii Fit program for 30 minutes in addition to SPTP for 60 minutes, whereas. The intervention was 3 sessions a week for 12 weeks
The Wii Fit group will receive the Wii Fit program for 30 minutes in addition to SPTP for 60 minutes, whereas. The intervention was 3 sessions a week for 12 weeks.
The control group will receive standard physical therapy program (SPTP) only 3 sessions a week for 12 weeks .
group B(control group)
The control group will receive standard physical therapy program (SPTP) only 3 sessions a week for 12 weeks .
The Wii Fit group will receive the Wii Fit program for 30 minutes in addition to SPTP for 60 minutes, whereas. The intervention was 3 sessions a week for 12 weeks
The Wii Fit group will receive the Wii Fit program for 30 minutes in addition to SPTP for 60 minutes, whereas. The intervention was 3 sessions a week for 12 weeks.
The control group will receive standard physical therapy program (SPTP) only 3 sessions a week for 12 weeks .
Interventions
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The Wii Fit group will receive the Wii Fit program for 30 minutes in addition to SPTP for 60 minutes, whereas. The intervention was 3 sessions a week for 12 weeks
The Wii Fit group will receive the Wii Fit program for 30 minutes in addition to SPTP for 60 minutes, whereas. The intervention was 3 sessions a week for 12 weeks.
The control group will receive standard physical therapy program (SPTP) only 3 sessions a week for 12 weeks .
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
35 Years
55 Years
ALL
No
Sponsors
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Cairo University
OTHER
Responsible Party
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Zeinab Abd el fattah Ali
Assistant Professor of physical therapy for surgery, Faculty of physical therapy-cairo university
Locations
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Faculty of Physical Therapy
Giza, , Egypt
Countries
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Central Contacts
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Zeinab Abd El Fattah Ali Zeinab Abd El Fattah Ali, Assistant professor
Role: CONTACT
Nesma Morgan Allam Nesma Morgan Allam, assistant professor
Role: CONTACT
Facility Contacts
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7 Ahmed Alzayate Street, Been U´ lsarayat, Giza, Egypt. assistant professor
Role: primary
Other Identifiers
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P.T.REC/012/005525
Identifier Type: -
Identifier Source: org_study_id
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