VR Gaming Based PNF on Spatiotemporal Parameters in Upper Limb Burned Patients
NCT ID: NCT07183943
Last Updated: 2026-01-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
150 participants
INTERVENTIONAL
2025-10-01
2026-01-05
Brief Summary
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Detailed Description
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Proprioceptive Neuromuscular Facilitation (PNF) is a therapeutic exercise technique used to enhance both passive and active range of motion with the aim of improving neuromuscular control and coordination. By integrating PNF with innovative technologies such as Virtual Reality (VR) gaming systems, rehabilitation can be transformed into an engaging and immersive experience. VR provides a unique environment that can simulate real-life scenarios, offering a controlled yet dynamic setting that encourages active participation and motivation.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
Study Groups
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Proprioceptive neuromuscular facilitation (PNF)
In the PNF group, The PNF sequence included scapula, upper limb, Training was performed in different positions
Proprioceptive neuromuscular facilitation (PNF)
Training was performed in different positions (decubitus, sitting, and standing) according to the specific exercise. the participants performed 10 minutes of diagonal scapula exercises (anterior and posterior elevation) and 30 minutes of upper limb diagonals (Flexion-Abduction-External Rotation and Extension-Abduction-Internal Rotation), including the 5 initial minutes of stretching.
Visual reality (VR)
In the VR group, the tasks were performed with the aid of a Nintendo Wii device.
Visual reality (VR)
The site of the intervention was a 20-square-meter room equipped with a multimedia projector, which projected the image on the wall at a height of 1 m and 20 cm. A professional physical therapist supervised the treatment continuously, and every participant received prior instructions on the conduct of the games. The therapeutic protocol included 4 electronic games: Balance Bubble Plus, Rhythm Parade, Tennis, and Box.
PNF and VR
The PNF/VR group performed both PNF and VR exercises. The duration of the exercises was modified so that half of the time was devoted to PNF and the other half to VR
PNF and VR
The total duration of the sessions remained consistent. The participants performed 5 minutes of scapula diagonals and 15 minutes of upper limb diagonals in the weekly session. The games for the PNF/VR group were the same as those for the VR group, except for their duration. Whereas they were performed for 20 minutes each in the VR group, the session including 5 minutes of stretching.
Control group
No intervention
No interventions assigned to this group
Interventions
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Proprioceptive neuromuscular facilitation (PNF)
Training was performed in different positions (decubitus, sitting, and standing) according to the specific exercise. the participants performed 10 minutes of diagonal scapula exercises (anterior and posterior elevation) and 30 minutes of upper limb diagonals (Flexion-Abduction-External Rotation and Extension-Abduction-Internal Rotation), including the 5 initial minutes of stretching.
Visual reality (VR)
The site of the intervention was a 20-square-meter room equipped with a multimedia projector, which projected the image on the wall at a height of 1 m and 20 cm. A professional physical therapist supervised the treatment continuously, and every participant received prior instructions on the conduct of the games. The therapeutic protocol included 4 electronic games: Balance Bubble Plus, Rhythm Parade, Tennis, and Box.
PNF and VR
The total duration of the sessions remained consistent. The participants performed 5 minutes of scapula diagonals and 15 minutes of upper limb diagonals in the weekly session. The games for the PNF/VR group were the same as those for the VR group, except for their duration. Whereas they were performed for 20 minutes each in the VR group, the session including 5 minutes of stretching.
Eligibility Criteria
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Inclusion Criteria
* must be able to walk independently
* Agreeing to participate voluntarily in the study
* 18-65 years of age
* the ability to accurately express the level of pain that prevents cognitive, affective and verbal communication
Exclusion Criteria
* Having a visual deficits
* Having an orthopedic problems that affect gait
* Having a neurological disorders
* Having a musculoskeletal disorders that affect gait
* Having an undergone orthopedic surgery
18 Years
65 Years
ALL
No
Sponsors
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MTI University
OTHER
Responsible Party
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Ahmed Mohamed Ahmed Abd El hady El Fahl,ph.d
Assisstant professor
Locations
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faculty of physical therapy ,Cairo University
Cairo, , Egypt
Countries
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Other Identifiers
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P.T.REC/012/005914
Identifier Type: -
Identifier Source: org_study_id
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