The Effect of Virtual Reality Exercises on Balance in Children With Brain Tumors
NCT ID: NCT03142087
Last Updated: 2018-01-05
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
30 participants
INTERVENTIONAL
2017-03-21
2018-01-01
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
Study Groups
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virtual reality exercises
Nintendo Wii Fit Plus Game Console is used in these group. The one session included:warm-up exercises in 5-10 minutes, games (soccer heading, ski jump, ski slalom, etc.) in 30-40 minutes, and cooling exercises in 5 minutes.
exercises
exercise
conventional exercises
Physiotherapy and rehabilitation session included: warm-up exercises in 5-10 minutes, balance exercises (balance board, balance ball, two and one leg stand exercises, weight bearing exercises, balance in different type of surfaces, etc.) in 30-40 minutes, and cooling exercises in 5 minutes.
exercises
exercise
Interventions
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exercises
exercise
Eligibility Criteria
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Inclusion Criteria
* brain tumor
Exclusion Criteria
* neurological and musculoskeletal disorders
6 Years
18 Years
ALL
No
Sponsors
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Bezmialem Vakif University
OTHER
Responsible Party
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Müberra TANRIVERDİ
lecturer, PT, MSc, PhD (c)
Principal Investigators
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Müberra Tanrıverdi, PT, MSc
Role: PRINCIPAL_INVESTIGATOR
Bezmialem Vakif University
Locations
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Bezmialem Vakıf University
Istanbul, , Turkey (Türkiye)
Countries
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Other Identifiers
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mtanriverdi88
Identifier Type: -
Identifier Source: org_study_id
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