Exergaming for Better Physical Fitness

NCT ID: NCT04112329

Last Updated: 2021-05-13

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

29 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-10-14

Study Completion Date

2020-03-01

Brief Summary

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The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to increased physical activity, aerobic fitness and health benefits in sedentary adults. The project will include 28 sedentary adults, 18 years and above, who are not sufficiently active according to current guidelines defined as doing (\<150 minutes/week of moderate intensity physical activity or \<75 minutes/week of vigorous physical activity and/or do not do any regular endurance training ). The physical fitness (maximal oxygen consumption), blood pressure, body composition and objectively measured physical activity will be tested before and after the intervention period.

Also, the participants gaming frequency will be registered throughout the 8 week period. Aim of this study is to investigate if access to this game can provide health benefits for adults who are not motivated to take part in regular physical activity.

Detailed Description

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Conditions

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Sedentary Lifestyle

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Exergaming

Will use the PlayPulse exergame for 45 minutes a minimum of two times per week for 8 weeks

Group Type EXPERIMENTAL

Exergaming

Intervention Type BEHAVIORAL

will use the PlayPulse exergame for 45 minutes a minimum of two times per week for 8 weeks.

Control

Asked to continue with their normal daily routine

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Exergaming

will use the PlayPulse exergame for 45 minutes a minimum of two times per week for 8 weeks.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Sedentary (\<150 mins of moderate intensity physical activity/week) and/or do not regularly take part in endurance training.
* Able to ride a bike for up to 60 minutes

Exclusion Criteria

* Known cardiovascular disease
* Taking beta-blockers or anti-arrhythmic drugs
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Norwegian University of Science and Technology

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Øystein Risa

Role: STUDY_DIRECTOR

Norwegian University of Science and Technology

Trine Moholdt, PhD

Role: PRINCIPAL_INVESTIGATOR

Norwegian University of Science and Technology

Locations

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Department of Circulation and Medical Imaging

Trondheim, , Norway

Site Status

Countries

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Norway

References

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Berg J, Haugen G, Wang AI, Moholdt T. High-intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial. Eur J Sport Sci. 2022 Jun;22(6):867-876. doi: 10.1080/17461391.2021.1921852. Epub 2021 May 16.

Reference Type RESULT
PMID: 33944698 (View on PubMed)

Other Identifiers

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2019/1083

Identifier Type: -

Identifier Source: org_study_id

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