Gaming and Training Combined to Help Adolescents Get More Physically Active
NCT ID: NCT03663699
Last Updated: 2021-04-23
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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TERMINATED
NA
29 participants
INTERVENTIONAL
2019-02-11
2021-04-07
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Exergaming
24 week access to the exergaming platform PlayPulse
Exergaming
free access to the exergaming platform PlayPulse for 24 weeks
Control
Asked to continue with their normal daily routine
No interventions assigned to this group
Interventions
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Exergaming
free access to the exergaming platform PlayPulse for 24 weeks
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Sedentary (\<60 mins daily moderate/vigorous intensity physical activity)
* Play video games \> 10 hours/week (self-reported)
* Able to ride a bike for up to 60 minutes
Exclusion Criteria
* Type I diabetes
12 Years
18 Years
ALL
No
Sponsors
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Norwegian University of Science and Technology
OTHER
Responsible Party
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Principal Investigators
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Øystein Risa, PhD
Role: STUDY_DIRECTOR
Norwegian University of Science and Technology
Locations
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Department of Circulation and Medical Imaging
Trondheim, , Norway
Countries
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Other Identifiers
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2018/633
Identifier Type: -
Identifier Source: org_study_id
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